I'm trying to develop a turn based strategy game, using the Unity engine.
The game development blog is located here: https://turnbasedengine.blogspot.com/.
Here my "OpenTile" GitHub repo. OpenTile contains the building blocks to implement for basic path finding with Dijkstra's algorithm, show possible available tiles (for movement), cover, as well as a number of other utility functions.
Here is the mission level creation prototype. I used this to create dynamic levels with rivers/ roads in my game.
Additionally, here is a campaign level creation prototype.