InnocentZombie's statistics for


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Achievements completed: 6 (12.00%)

Achievements: (6 / 50):
# Global Completion % Description API Name
1 32.00% They Got Better: Cure a sick Duplicant of disease. CURED_DISEASE
2 30.10% Oxygen Not Occluded: Distribute 1000kg of Oxygen using gas vents. BASIC_PUMPING
3 26.50% Red Light, Green Light: Automate a building using sensors or switches from the Automation tab in the Build Menu. AUTOMATE_A_BUILDING
4 23.90% Ghosts of Gravitas: Recover a Database entry by inspecting facility ruins. INSPECT_POI
5 22.60% Turn of the Century: Reach cycle 100 with at least one living Duplicant. SURVIVE_HUNDRED_CYCLES
6 14.70% Slick: Enter an oil biome for the first time. EXPLORE_OIL_BIOME
7 11.90% Art Underground: Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. MASTERPIECE_PAINTING
8 8.00% One Year, to be Exact: Reach cycle 365.25 with a single colony. SURVIVE_ONE_YEAR
9 7.90% And Nowhere to Go: Have 8 Duplicants wear non-default clothing simultaneously. EQUIP_EIGHT_DUPES
10 6.70% No Place Like Clone: Have at least 20 living Duplicants living in the colony at one time. TWENTY_DUPES
11 6.20% Pulling Back The Veil: Reveal 80% of map by exploring outside the starting biome. CLEAR_FOW
12 6.10% Totally Tubular: Have Duplicants travel 10,000m by Transit Tube. TUBE_TRAVEL_DISTANCE
13 5.70% Tune Up For What?: Perform 100 Tune Ups on power generators. GENERATOR_TUNEUP
14 5.40% First Teleport of Call: Teleport a Duplicant and defrost a Friend on another world. FIRST_TELEPORT
15 5.30% Space Race: Launch your first rocket into space. REACH_SPACE_ANY_DESTINATION
16 5.00% Immovable Object: Block a meteor from hitting your base using a Bunker Door. BUNKER_DOOR_DEFENSE
17 3.90% Locavore: Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. NO_PLANTERBOX
18 3.40% Job Suitability: For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. EXOSUIT_CYCLES
19 3.40% Easy Livin': Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. IDLE_DUPLICANTS
20 3.30% Get a Room: Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. VARIETY_OF_ROOMS
21 2.90% Not 0K, But Pretty Cool: Reduce the temperature of a building to 6 Kelvin. SIXKELVIN_BUILDING
22 2.90% Some Reservations: Improve Duplicant Morale by designating 4 areas as Nature Reserves. BUILD_NATURE_RESERVES
23 2.90% Down the Hatch: Produce 10 t of refined metal by ranching Smooth Hatches. HATCH_REFINEMENT
24 2.60% Honorary Doctorate: Unlock every item in the Research Tree. COMPLETED_RESEARCH
25 2.40% Super Sustainable: Generate 240,000kJ of power without using coal, methane, petrol or wood generators. CLEAN_ENERGY
26 2.20% Home Sweet Home: Establish your permanent home by fulfilling the requirements of the Colonize Imperative. WINCONDITION_STAY
27 2.10% Soft Launch: Build a launchpad on a world without a teleporter. SOFT_LAUNCH
28 2.00% Radical Trip: Have radbolts travel a cumulative 10 km. RADICAL_TRIP
29 1.60% Morale High Ground: Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. SURVIVE_IN_A_ROCKET
30 1.60% Carnivore: Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. EAT_MEAT
31 1.50% The Great Escape: Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative. WINCONDITION_LEAVE
32 1.30% Sweeter Than Honey: Extract Uranium from a Beeta hive without getting stung. SWEETER_THAN_HONEY
33 0.90% Moovin' On Up: Find and tame a Gassy Moo. TAME_GASSYMOO
34 0.90% That's Rad!: Run a Research Reactor at full capacity for 5 cycles. REACTOR_USAGE
35 0.80% Cluster Conquest: Land dupes or rovers on all worlds in the cluster. LANDED_ON_ALL_WORLDS
36 0.70% Critter Whisperer: Find and tame one of every critter species in the world. Default morphs only. TAME_BASIC_CRITTERS
37 0.50% Cosmic Archaeology: Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative. WINCONDITION_ARTIFACTS
38 0.50% Most Valuable Bionic: Install 8 boosters in a single Bionic Duplicant. ALL_THE_CIRCUITS
39 0.40% GMO A-OK: Successfully analyze at least one seed of all mutatable plants. GMO_OK
40 0.40% Mine the Gap: Mine 1,000,000kg from space POIs. MINE_THE_GAP
41 0.40% Blast Line of Defense: Escape extinction by fulfilling the requirements of the Defense Imperative. ASTEROID_DESTROYED
42 0.30% Full Steam Ahead: Secure your colony's industrial future by fulfilling the Power Imperative. WINCONDITION_GEOPLANT
43 0.20% Data Driven: Produce a Data Bank using a Data Miner operating at maximum efficiency. EFFICIENT_DATAMINING
44 0.10% The Lab: Life Found A Way: Survive 100 cycles after Demolior collides with your colony. ASTEROID_SURVIVED