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Achievements completed: 0 (0.00%)

Achievements: (0 / 48):
# Global Completion % Description API Name
1 70.50% One Bed One Bath: Have at least one bed and one toilet for each Duplicant in the colony. BASIC_COMFORTS
2 52.10% To Pay the Bills: Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. COMPLETED_SKILL_BRANCH
3 51.90% Outdoor Renovations: Construct a building outside the initial starting biome. BUILD_OUTSIDE_BIOME
4 45.20% It's Not Raw: Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range. COOKED_FOOD
5 42.70% Good Egg: Hatch a new critter morph from an egg. HATCH_A_CRITTER
6 35.00% Royal Flush: Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. PLUMBED_WASHROOMS
7 32.00% They Got Better: Cure a sick Duplicant of disease. CURED_DISEASE
8 29.90% Oxygen Not Occluded: Distribute 1000kg of Oxygen using gas vents. BASIC_PUMPING
9 26.30% Red Light, Green Light: Automate a building using sensors or switches from the Automation tab in the Build Menu. AUTOMATE_A_BUILDING
10 24.00% Ghosts of Gravitas: Recover a Database entry by inspecting facility ruins. INSPECT_POI
11 22.60% Turn of the Century: Reach cycle 100 with at least one living Duplicant. SURVIVE_HUNDRED_CYCLES
12 14.60% Slick: Enter an oil biome for the first time. EXPLORE_OIL_BIOME
13 11.90% Art Underground: Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. MASTERPIECE_PAINTING
14 7.80% And Nowhere to Go: Have 8 Duplicants wear non-default clothing simultaneously. EQUIP_EIGHT_DUPES
15 7.80% One Year, to be Exact: Reach cycle 365.25 with a single colony. SURVIVE_ONE_YEAR
16 6.60% No Place Like Clone: Have at least 20 living Duplicants living in the colony at one time. TWENTY_DUPES
17 6.00% Totally Tubular: Have Duplicants travel 10,000m by Transit Tube. TUBE_TRAVEL_DISTANCE
18 6.00% Pulling Back The Veil: Reveal 80% of map by exploring outside the starting biome. CLEAR_FOW
19 5.70% Tune Up For What?: Perform 100 Tune Ups on power generators. GENERATOR_TUNEUP
20 5.20% First Teleport of Call: Teleport a Duplicant and defrost a Friend on another world. FIRST_TELEPORT
21 5.20% Space Race: Launch your first rocket into space. REACH_SPACE_ANY_DESTINATION
22 4.90% Immovable Object: Block a meteor from hitting your base using a Bunker Door. BUNKER_DOOR_DEFENSE
23 3.90% Locavore: Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. NO_PLANTERBOX
24 3.20% Get a Room: Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. VARIETY_OF_ROOMS
25 3.20% Easy Livin': Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. IDLE_DUPLICANTS
26 3.10% Job Suitability: For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. EXOSUIT_CYCLES
27 2.90% Some Reservations: Improve Duplicant Morale by designating 4 areas as Nature Reserves. BUILD_NATURE_RESERVES
28 2.90% Down the Hatch: Produce 10 t of refined metal by ranching Smooth Hatches. HATCH_REFINEMENT
29 2.80% Not 0K, But Pretty Cool: Reduce the temperature of a building to 6 Kelvin. SIXKELVIN_BUILDING
30 2.50% Honorary Doctorate: Unlock every item in the Research Tree. COMPLETED_RESEARCH
31 2.30% Super Sustainable: Generate 240,000kJ of power without using coal, methane, petrol or wood generators. CLEAN_ENERGY
32 2.10% Home Sweet Home: Establish your permanent home by fulfilling the requirements of the Colonize Imperative. WINCONDITION_STAY
33 2.00% Soft Launch: Build a launchpad on a world without a teleporter. SOFT_LAUNCH
34 1.90% Radical Trip: Have radbolts travel a cumulative 10 km. RADICAL_TRIP
35 1.60% Carnivore: Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. EAT_MEAT
36 1.50% Morale High Ground: Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. SURVIVE_IN_A_ROCKET
37 1.40% The Great Escape: Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative. WINCONDITION_LEAVE
38 1.10% Sweeter Than Honey: Extract Uranium from a Beeta hive without getting stung. SWEETER_THAN_HONEY
39 0.80% Moovin' On Up: Find and tame a Gassy Moo. TAME_GASSYMOO
40 0.80% That's Rad!: Run a Research Reactor at full capacity for 5 cycles. REACTOR_USAGE
41 0.70% Cluster Conquest: Land dupes or rovers on all worlds in the cluster. LANDED_ON_ALL_WORLDS
42 0.70% Critter Whisperer: Find and tame one of every critter species in the world. Default morphs only. TAME_BASIC_CRITTERS
43 0.40% GMO A-OK: Successfully analyze at least one seed of all mutatable plants. GMO_OK
44 0.40% Mine the Gap: Mine 1,000,000kg from space POIs. MINE_THE_GAP
45 0.40% Cosmic Archaeology: Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative. WINCONDITION_ARTIFACTS
46 0.20% Full Steam Ahead: Secure your colony's industrial future by fulfilling the Power Imperative. WINCONDITION_GEOPLANT
47 0.20% Most Valuable Bionic: Install 8 boosters in a single Bionic Duplicant. ALL_THE_CIRCUITS
48 0.10% Data Driven: Produce a Data Bank using a Data Miner operating at maximum efficiency. EFFICIENT_DATAMINING