1 |
|
70.50%
|
One Bed One Bath: Have at least one bed and one toilet for each Duplicant in the colony. |
BASIC_COMFORTS |
2 |
|
52.10%
|
To Pay the Bills: Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. |
COMPLETED_SKILL_BRANCH |
3 |
|
51.90%
|
Outdoor Renovations: Construct a building outside the initial starting biome. |
BUILD_OUTSIDE_BIOME |
4 |
|
45.20%
|
It's Not Raw: Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range. |
COOKED_FOOD |
5 |
|
42.70%
|
Good Egg: Hatch a new critter morph from an egg. |
HATCH_A_CRITTER |
6 |
|
35.00%
|
Royal Flush: Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. |
PLUMBED_WASHROOMS |
7 |
|
32.00%
|
They Got Better: Cure a sick Duplicant of disease. |
CURED_DISEASE |
8 |
|
29.90%
|
Oxygen Not Occluded: Distribute 1000kg of Oxygen using gas vents. |
BASIC_PUMPING |
9 |
|
26.30%
|
Red Light, Green Light: Automate a building using sensors or switches from the Automation tab in the Build Menu. |
AUTOMATE_A_BUILDING |
10 |
|
24.00%
|
Ghosts of Gravitas: Recover a Database entry by inspecting facility ruins. |
INSPECT_POI |
11 |
|
22.60%
|
Turn of the Century: Reach cycle 100 with at least one living Duplicant. |
SURVIVE_HUNDRED_CYCLES |
12 |
|
14.60%
|
Slick: Enter an oil biome for the first time. |
EXPLORE_OIL_BIOME |
13 |
|
11.90%
|
Art Underground: Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. |
MASTERPIECE_PAINTING |
14 |
|
7.80%
|
And Nowhere to Go: Have 8 Duplicants wear non-default clothing simultaneously. |
EQUIP_EIGHT_DUPES |
15 |
|
7.80%
|
One Year, to be Exact: Reach cycle 365.25 with a single colony. |
SURVIVE_ONE_YEAR |
16 |
|
6.60%
|
No Place Like Clone: Have at least 20 living Duplicants living in the colony at one time. |
TWENTY_DUPES |
17 |
|
6.00%
|
Totally Tubular: Have Duplicants travel 10,000m by Transit Tube. |
TUBE_TRAVEL_DISTANCE |
18 |
|
6.00%
|
Pulling Back The Veil: Reveal 80% of map by exploring outside the starting biome. |
CLEAR_FOW |
19 |
|
5.70%
|
Tune Up For What?: Perform 100 Tune Ups on power generators. |
GENERATOR_TUNEUP |
20 |
|
5.20%
|
First Teleport of Call: Teleport a Duplicant and defrost a Friend on another world. |
FIRST_TELEPORT |
21 |
|
5.20%
|
Space Race: Launch your first rocket into space. |
REACH_SPACE_ANY_DESTINATION |
22 |
|
4.90%
|
Immovable Object: Block a meteor from hitting your base using a Bunker Door. |
BUNKER_DOOR_DEFENSE |
23 |
|
3.90%
|
Locavore: Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. |
NO_PLANTERBOX |
24 |
|
3.20%
|
Get a Room: Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. |
VARIETY_OF_ROOMS |
25 |
|
3.20%
|
Easy Livin': Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. |
IDLE_DUPLICANTS |
26 |
|
3.10%
|
Job Suitability: For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. |
EXOSUIT_CYCLES |
27 |
|
2.90%
|
Some Reservations: Improve Duplicant Morale by designating 4 areas as Nature Reserves. |
BUILD_NATURE_RESERVES |
28 |
|
2.90%
|
Down the Hatch: Produce 10 t of refined metal by ranching Smooth Hatches. |
HATCH_REFINEMENT |
29 |
|
2.80%
|
Not 0K, But Pretty Cool: Reduce the temperature of a building to 6 Kelvin. |
SIXKELVIN_BUILDING |
30 |
|
2.50%
|
Honorary Doctorate: Unlock every item in the Research Tree. |
COMPLETED_RESEARCH |
31 |
|
2.30%
|
Super Sustainable: Generate 240,000kJ of power without using coal, methane, petrol or wood generators. |
CLEAN_ENERGY |
32 |
|
2.10%
|
Home Sweet Home: Establish your permanent home by fulfilling the requirements of the Colonize Imperative. |
WINCONDITION_STAY |
33 |
|
2.00%
|
Soft Launch: Build a launchpad on a world without a teleporter. |
SOFT_LAUNCH |
34 |
|
1.90%
|
Radical Trip: Have radbolts travel a cumulative 10 km. |
RADICAL_TRIP |
35 |
|
1.60%
|
Carnivore: Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. |
EAT_MEAT |
36 |
|
1.50%
|
Morale High Ground: Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. |
SURVIVE_IN_A_ROCKET |
37 |
|
1.40%
|
The Great Escape: Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative. |
WINCONDITION_LEAVE |
38 |
|
1.10%
|
Sweeter Than Honey: Extract Uranium from a Beeta hive without getting stung. |
SWEETER_THAN_HONEY |
39 |
|
0.80%
|
Moovin' On Up: Find and tame a Gassy Moo. |
TAME_GASSYMOO |
40 |
|
0.80%
|
That's Rad!: Run a Research Reactor at full capacity for 5 cycles. |
REACTOR_USAGE |
41 |
|
0.70%
|
Cluster Conquest: Land dupes or rovers on all worlds in the cluster. |
LANDED_ON_ALL_WORLDS |
42 |
|
0.70%
|
Critter Whisperer: Find and tame one of every critter species in the world. Default morphs only. |
TAME_BASIC_CRITTERS |
43 |
|
0.40%
|
GMO A-OK: Successfully analyze at least one seed of all mutatable plants. |
GMO_OK |
44 |
|
0.40%
|
Mine the Gap: Mine 1,000,000kg from space POIs. |
MINE_THE_GAP |
45 |
|
0.40%
|
Cosmic Archaeology: Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative. |
WINCONDITION_ARTIFACTS |
46 |
|
0.20%
|
Full Steam Ahead: Secure your colony's industrial future by fulfilling the Power Imperative. |
WINCONDITION_GEOPLANT |
47 |
|
0.20%
|
Most Valuable Bionic: Install 8 boosters in a single Bionic Duplicant. |
ALL_THE_CIRCUITS |
48 |
|
0.10%
|
Data Driven: Produce a Data Bank using a Data Miner operating at maximum efficiency. |
EFFICIENT_DATAMINING |