1 |
|
19.50%
|
1. Rainy Day Savings: 50,000 Energy: Accumulate a net energy balance of 50,000. |
Energy50kExcess_Ingame_Bronze |
2 |
|
18.20%
|
5. Maxed Out Resources: Accumulate 999,999 each stored metal and crystal in a single game. |
MaxedOutResources_Ingame_Gold |
3 |
|
16.50%
|
1. Warmup: 1 Hour Campaign: Reach a game time of one hour in a single game. |
TimeOneHour_Ingame_Bronze |
4 |
|
15.10%
|
1. Control 2: Your team must control two non-home planets in a single game. |
Control2Planets_Ingame_Bronze |
5 |
|
13.70%
|
1. Future Proofing: 150,000 Energy: Accumulate a net energy balance of 150,000. |
Energy150kExcess_Ingame_Silver |
6 |
|
11.60%
|
1. Control 5: Your team must control five non-home planets in a single game. |
Control5Planets_Ingame_Bronze |
7 |
|
11.00%
|
Heat Wave Brown Out: Accumulate a net energy balance of 300,000. |
Energy300kExcess_Ingame_Silver |
8 |
|
10.70%
|
1. First Loss: Lose to the AI on any difficulty level. |
FirstLoss |
9 |
|
8.90%
|
1. 500,000 Points: Reach a score of five hundred thousand points in a single game. |
PointsFiveHundredK_Ingame_Bronze |
10 |
|
8.40%
|
1. Scrap: I need the scrap!: Scrap at least 100 of your ships in a single game. |
Scrap100_Ingame_Bronze |
11 |
|
8.20%
|
1. Getting Into This: 5 Hour Campaign: Reach a game time of five hours in a single game. |
TimeFiveHours_Ingame_Bronze |
12 |
|
7.10%
|
1. 1,000,000 Points: Reach a score of one million points in a single game. |
PointsOneMillion_Ingame_Silver |
13 |
|
7.10%
|
2. Into The Shadows: Be in a game with at least one player in the Champion or Normal+Champion role. |
EXP4_HaveAChampion_Ingame_Bronze |
14 |
|
6.90%
|
In The Midst Of A Cold, Dark Winter: Lose at least 30,000 ships in a single game. |
Lose30K_Ingame_Bronze |
15 |
|
6.40%
|
1. Control 15: Your team must control fifteen non-home planets in a single game. |
Control15Planets_Ingame_Bronze |
16 |
|
5.70%
|
1. Reclamation: Ooh, Shiny!: Reclaim at least 1,000 enemy ships in a single game. |
Reclaim1K_Ingame_Bronze |
17 |
|
5.50%
|
1. Nearing The End? 10 Hour Campaign: Reach a game time of ten hours in a single game. |
TimeTenHours_Ingame_Bronze |
18 |
|
5.30%
|
2. Beginning Upon The Road: Be in a game with a champion that is at least level 2. |
EXP4_HaveLvl2Champion_Ingame_Bronze |
19 |
|
5.10%
|
1. Kills: Warrior: Kill at least 30,000 ships in a single game. |
Kill30K_Ingame_Bronze |
20 |
|
4.90%
|
1. First Co-Op Game Completed: Finish a game playing co-op with at least one other player. |
FirstCoOpGameComplete |
21 |
|
4.70%
|
2. Upgraded: Spend unlock points to unlock at least one champion module upgrade. |
EXP4_HaveUnlockedChampionModule_Ingame_Bronze |
22 |
|
4.50%
|
1. Control 25: Your team must control twenty-five non-home planets in a single game. |
Control25Planets_Ingame_Silver |
23 |
|
4.50%
|
1. First Victory: Win against the AI on any difficulty level. |
FirstVictory_Silver |
24 |
|
4.30%
|
2. What Will You Destroy?: Be in a game where a Destroyer-size champion form is unlocked. |
EXP4_HaveChampionDestroyerHull_Ingame_Bronze |
25 |
|
4.30%
|
1. 5,000,000 Points: Reach a score of five million points in a single game. |
PointsFiveMillion_Ingame_Silver |
26 |
|
4.30%
|
1. Who Read These Plans? 2,000,000 Energy: Accumulate a net energy balance of 2,000,000. |
Energy2mExcess_Ingame_Gold |
27 |
|
4.30%
|
2. Experienced: Be in a game with a champion that is at least level 10. |
EXP4_HaveLvl10Champion_Ingame_Bronze |
28 |
|
4.20%
|
1. Scrap: Didn't Like The Look Of 'Em!: Scrap at least 1,000 of your ships in a single game. |
Scrap1000_Ingame_Bronze |
29 |
|
4.10%
|
3. Dysons Punched Out: Be in a game where the Gray Spire survive the assault of the malfunctioning dyson gatlings in their 1v1 nebula scenario. |
EXP4_HaveWonScenarioGSvD_Ingame_Silver |
30 |
|
4.10%
|
1. Reclamation: Thief: Reclaim at least 5,000 enemy ships in a single game. |
Reclaim5K_Ingame_Silver |
31 |
|
4.00%
|
3. Epsilon Eridani: Be in a game where the Epsilon Eridani remnant triumphs over the Sorrow's Fang in their 1v1 nebula scenario. |
EXP4_HaveWonScenarioEER_Ingame_Silver |
32 |
|
4.00%
|
3. Free For All: Be in a game where the Shattered Pillar Zenith survives the 3-way FFA nebula scenario with the Neinzul Astrids and the Dark Spire. |
EXP4_HaveWonScenarioFFA_Ingame_Silver |
33 |
|
4.00%
|
1. Long One: 15 Hour Campaign: Reach a game time of fifteen hours in a single game. |
TimeFifteenHours_Ingame_Silver |
34 |
|
3.90%
|
1. Kills: Merciless: Kill at least 75,000 ships in a single game. |
Kill75K_Ingame_Silver |
35 |
|
3.60%
|
1. 10,000,000 Points: Reach a score of ten million points in a single game. |
PointsTenMillion_Ingame_Gold |
36 |
|
3.60%
|
3. So Many Ways To Die: Be in a game where all four racial-tech-base champion forms are unlocked. |
EXP4_HaveAllChampionRaceHulls_Ingame_Silver |
37 |
|
3.60%
|
3. That's A Big Ship: Be in a game where a Cruiser-size champion form is unlocked. |
EXP4_HaveChampionCruiserHull_Ingame_Silver |
38 |
|
3.60%
|
1. Control 35: Your team must control thirty-five non-home planets in a single game. |
Control35Planets_Ingame_Silver |
39 |
|
3.60%
|
3. Veteren: Be in a game with a champion that is at least level 20. |
EXP4_HaveLvl20Champion_Ingame_Silver |
40 |
|
3.60%
|
3. Inmate Control: Be in a game where the Neinzul Mourners succesfully quell the dimensional prison revolt in their nebula scenario. |
EXP4_HaveWonScenarioNMvP_Ingame_Silver |
41 |
|
3.50%
|
3. Specialist: Unlock the MkV version of a champion module. |
EXP4_HaveUnlockedMkVChampionModule_Ingame_Silver |
42 |
|
3.40%
|
3. Look At My Friends!: Win with the Human Resistance Fighters minor faction enabled on any difficulty. |
LookAtMyFriends_Bronze |
43 |
|
3.40%
|
3. Get Thee Back Whence Thou Came!: Be in a game where the Shattered Pillar Zenith repel the assualt of the Citadel Ascendant Zenith in their 1v1 nebula scenario. |
EXP4_HaveWonScenarioLotCS_Ingame_Silver |
44 |
|
3.30%
|
1. Win on 80-Planet Map: Win a game on an eighty planet map. |
Win80Planets_Ingame_Silver |
45 |
|
3.30%
|
3. Discounts Not Accepted: Win with the Zenith Traders minor faction enabled on any difficulty. |
EXP1_DiscountsNotAccepted_Silver |
46 |
|
3.30%
|
3. Elite: Be in a game with a champion that is at least level 30. |
EXP4_HaveLvl30Champion_Ingame_Silver |
47 |
|
3.20%
|
2. Tank Buster: Win against The Tank on any difficulty. |
TankBuster_Bronze |
48 |
|
3.20%
|
3. Standing Your Ground: Be in a game where your allies win the 3v2 nebula scenario. |
EXP4_HaveWonScenario3v2_Ingame_Silver |
49 |
|
3.20%
|
4. Good Grief: Be in a game where a Battleship-size champion form is unlocked. |
EXP4_HaveChampionBattleshipHull_Ingame_Gold |
50 |
|
3.20%
|
1. Reclamation: Master Thief: Reclaim at least 15,000 enemy ships in a single game. |
Reclaim15K_Ingame_Gold |
51 |
|
3.20%
|
2. Broken Sledge: Win against Sledge Hammer on any difficulty. |
BrokenSledge_Bronze |
52 |
|
3.20%
|
1. Losses: For The Greater Good: Lose at least 75,000 ships in a single game. |
Lose75K_Ingame_Silver |
53 |
|
3.20%
|
5. Extreme Knowledge Saver: Accumulate 50,000 stored knowledge in a single game. |
ExtremeKSaver_Ingame_Gold |
54 |
|
3.20%
|
3. Power Of The Sun In My Hand: Win with the Zenith Dyson Sphere minor faction enabled on any difficulty. |
EXP1_PowerOfTheSunInMyHand_Silver |
55 |
|
3.20%
|
2. Fort Buster: Win against Fortress Baron on any difficulty. |
FortBuster_Bronze |
56 |
|
3.10%
|
1. Persistent: 24 Hour Campaign: Reach a game time of twenty four hours in a single game. |
TimeTwentyFourHours_Ingame_Gold |
57 |
|
3.10%
|
1. First Difficulty 10 Loss: Lose to the AI on difficulty level 10 or up. |
First10Loss |
58 |
|
3.10%
|
3. Appetite Control: Be in a game where the In Memoriam Terra resistance manages to defeat the Ravenous Shadow in their 1v1 nebula scenario. |
EXP4_HaveWonScenarioRS_Ingame_Silver |
59 |
|
3.10%
|
2. Detrencher: Win against Entrenched Homeworlder on any difficulty. |
Detrencher_Bronze |
60 |
|
3.10%
|
2. What A Dud: Win against Mine Enthusiast on any difficulty. |
WhatADud_Bronze |
61 |
|
3.10%
|
2. Turtle Soup: Win against Turtle on any difficulty. |
TurtleSoup_Bronze |
62 |
|
3.00%
|
3. Escalation: Be in a game where your allies win the 2v2 nebula scenario. |
EXP4_HaveWonScenario2v2_Ingame_Silver |
63 |
|
3.00%
|
2. The Best Ice Cream: Win against the "Vanilla" AI type on any difficulty. |
EXP3_TheBestIceCream_Bronze |
64 |
|
3.00%
|
4. Heroic: Be in a game with a champion that is at least level 40. |
EXP4_HaveLvl40Champion_Ingame_Gold |
65 |
|
3.00%
|
1. Win on 40-Planet Map: Win a game on a forty planet map. |
Win40Planets_Ingame_Silver |
66 |
|
3.00%
|
1. Kills: Xenocidal: Kill at least 200,000 ships in a single game. |
Kill200K_Ingame_Gold |
67 |
|
3.00%
|
3. Civilians Tend To Get In The Way: Win a game with the Spire Civilian Leaders minor faction enabled. |
EXP3_WonWithSpireCivilianLeaders_Silver |
68 |
|
3.00%
|
3. Temper Tantrums: Win with the Human Colony Rebellions minor faction enabled on any difficulty. |
TemperTantrums_Silver |
69 |
|
3.00%
|
5. Control 50: Your team must control fifty non-home planets in a single game. |
Control50Planets_Ingame_Gold |
70 |
|
2.90%
|
2. Helping Hand Broke A Nail: Win against Support Corps on any difficulty. |
EXP2_BeatSupportCorps_Bronze |
71 |
|
2.90%
|
2. Do I Seem Heavier To You?: Win against Gravity Driller on any difficulty. |
EXP1_DoISeemHeavierToYou_Bronze |
72 |
|
2.90%
|
1. Reclamation: I Heart Parasites: Reclaim at least 30,000 enemy ships in a single game. |
Reclaim30K_Ingame_Gold |
73 |
|
2.90%
|
3. End Of The Road: Win with the Neinzul Roaming Enclaves minor faction enabled on any difficulty. |
EXP2_WonWithNeinzulRoamingEnclaves_Silver |
74 |
|
2.90%
|
2. What A Ninny: Win against Shield Ninny on any difficulty. |
EXP1_WhatANinny_Bronze |
75 |
|
2.90%
|
3. Aren't We On The Same Side?: Win with the Human Marauders minor faction enabled on any difficulty. |
AreWeNotOnTheSameSide_Silver |
76 |
|
2.90%
|
3. Fully Armed And Operational: Unlock all four modular fortress designs. |
EXP4_HaveAllModularFortressesUnlocked_Ingame_Silver |
77 |
|
2.90%
|
4. Champion!: Be in a game with a champion that is at least level 50. |
EXP4_HaveLvl50Champion_Ingame_Gold |
78 |
|
2.90%
|
1. Win on 10-Planet Map: Win a game on a ten planet map. |
Win10Planets_Ingame_Bronze |
79 |
|
2.90%
|
4. Brawl Royale: Be in a game where your allies win the 5v4 nebula scenario. |
EXP4_HaveWonScenarioBrawl_Ingame_Gold |
80 |
|
2.80%
|
1. Scrap: Pile Them On The Heap: Scrap at least 10,000 of your ships in a single game. |
Scrap10000_Ingame_Silver |
81 |
|
2.80%
|
5. Plasma Rifles At Dawn: Win a game with the Showdown Devices minor faction enabled on any difficulty. |
EXP5_WonWithShowdownDevices_Gold |
82 |
|
2.80%
|
2. Go Ahead, Try Honor: Win against the "Chivalric" AI type on any difficulty. |
EXP5_BeatChivalric_Bronze |
83 |
|
2.80%
|
2. Detrencher: Win against Entrenched Homeworlder on difficulty 7 or up. |
Detrencher_Silver |
84 |
|
2.80%
|
3. Forget The Indigenous: Win with the Zenith Miners minor faction enabled on any difficulty. |
EXP1_ForgetTheIndigenous_Silver |
85 |
|
2.80%
|
1. Epic Struggle: 36 Hour Campaign: Reach a game time of thirty six hours in a single game. |
TimeThirtySixHours_Ingame_Gold |
86 |
|
2.80%
|
4. Can Nothing Stop You?: Win a game with the Avenger Plot enabled on any difficulty. |
WonWithAvenger_Gold |
87 |
|
2.80%
|
2. Vaccinator: Win against Neinzul Viral Enthusiast on any difficulty. |
EXP2_BeatNeinzulViralEnthusiast_Bronze |
88 |
|
2.80%
|
2. Fort Buster: Win against Fortress Baron on difficulty 7 or up. |
FortBuster_Silver |
89 |
|
2.80%
|
3. Manifest Destiny: Win with the Neinzul Preservation Warden minor faction enabled on any difficulty. |
EXP2_WonWithNeinzulPreservationWarden_Silver |
90 |
|
2.80%
|
3. Insatiable: Win with the Zenith Devourer minor faction enabled on any difficulty. |
EXP1_Insatiable_Silver |
91 |
|
2.80%
|
2. Turtle Soup: Win against Turtle on difficulty 7 or up. |
TurtleSoup_Silver |
92 |
|
2.80%
|
2. Tank Buster: Win against The Tank on difficulty 7 or up. |
TankBuster_Silver |
93 |
|
2.80%
|
2. Broken Sledge: Win against Sledge Hammer on difficulty 7 or up. |
BrokenSledge_Silver |
94 |
|
2.80%
|
2. The Best Ice Cream: Win against the "Vanilla" AI type on difficulty 7 or up. |
EXP3_TheBestIceCream_Silver |
95 |
|
2.80%
|
2. What A Dud: Win against Mine Enthusiast on difficulty 7 or up. |
WhatADud_Silver |
96 |
|
2.80%
|
3. The Empire Struck Back: Win a game with the Fallen Spire minor faction enabled, and win by the alternate victory condition. |
EXP3_WonWithFallenSpire_Alliance_Gold |
97 |
|
2.70%
|
3. Skewered Lizard: Win against Camouflager on difficulty 7 or up. |
EXP1_SkeweredLizard_Silver |
98 |
|
2.70%
|
3. Skewered Lizard: Win against Camouflager on any difficulty. |
EXP1_SkeweredLizard_Bronze |
99 |
|
2.70%
|
2. Don't Open That Door: Win against One-Way Doormaster on difficulty 7 or up. |
EXP1_DoNotOpenThatDoor_Silver |
100 |
|
2.70%
|
2. Don't Open That Door: Win against One-Way Doormaster on any difficulty. |
EXP1_DoNotOpenThatDoor_Bronze |
101 |
|
2.70%
|
2. Do I Seem Heavier To You?: Win against Gravity Driller on difficulty 7 or up. |
EXP1_DoISeemHeavierToYou_Silver |
102 |
|
2.70%
|
3. Would You Like To Play A Game?: Win with the Neinzul Rocketry Corps minor faction enabled on any difficulty. |
EXP2_WonWithNeinzulRocketryCorps_Silver |
103 |
|
2.70%
|
2. What A Ninny: Win against Shield Ninny on difficulty 7 or up. |
EXP1_WhatANinny_Silver |
104 |
|
2.70%
|
3. I Like Trying New Things: Win against Experimentalist on any difficulty. |
EXP1_ILikeTryingNewThings_Bronze |
105 |
|
2.70%
|
4. Pushed Back Into The Sea: Win a game with the Beachheads Plot enabled on any difficulty. |
EXP3_WonWithBeachheads_Gold |
106 |
|
2.70%
|
2. Go Back Where You Came From: Win against Zenith Descendant on difficulty 7 or up. |
EXP1_GoBackWhereYouCameFrom_Silver |
107 |
|
2.70%
|
2. Go Back Where You Came From: Win against Zenith Descendant on any difficulty. |
EXP1_GoBackWhereYouCameFrom_Bronze |
108 |
|
2.70%
|
2. Back Stage Pass: Win against the "Bouncer" AI type on any difficulty. |
EXP5_BeatBouncer_Bronze |
109 |
|
2.70%
|
5. In Memoriam Terra: Reach the champion-related secret "ending". |
EXP4_SeenAncientShadowsSecretEnding_Ingame_Gold |
110 |
|
2.70%
|
3. I Like Trying New Things: Win against Experimentalist on difficulty 7 or up. |
EXP1_ILikeTryingNewThings_Silver |
111 |
|
2.70%
|
3. Slow Down!: Win against Speed Racer on any difficulty. |
EXP1_SlowDown_Bronze |
112 |
|
2.70%
|
4. Gap-In-The-Wall'd: Win a game with the Hybrid Hives Plot enabled on any difficulty. |
EXP2_WonWithHybridHives_Gold |
113 |
|
2.70%
|
4. Should Have Stuck With The Emergent Stuff: Win a game with the Advanced Hybrids Plot enabled on any difficulty. |
EXP2_WonWithAdvancedHybridHives_Gold |
114 |
|
2.70%
|
3. You Would Make A Good Substitute Teacher: Win against Neinzul Youngster on any difficulty. |
EXP2_BeatNeinzulYoungster_Bronze |
115 |
|
2.70%
|
3. Pest Control: Win against Neinzul Cluster Bomber on any difficulty. |
EXP2_BeatNeinzulClusterBomber_Bronze |
116 |
|
2.70%
|
2. Helping Hand Broke A Nail: Win against Support Corps on difficulty 7 or up. |
EXP2_BeatSupportCorps_Silver |
117 |
|
2.70%
|
2. Vaccinator: Win against Neinzul Viral Enthusiast on difficulty 7 or up. |
EXP2_BeatNeinzulViralEnthusiast_Silver |
118 |
|
2.70%
|
3. Lights out: Win against the "Spireling" AI type on any difficulty. |
EXP3_BeatSpireling_Bronze |
119 |
|
2.70%
|
3. The Owners Were Home. Armed.: Win against the "Thief" AI type on any difficulty. |
EXP3_BeatThief_Bronze |
120 |
|
2.70%
|
4. The Bigger They Are...: Win against Golemite on any difficulty. |
EXP1_TheBiggerTheyAre_Bronze |
121 |
|
2.70%
|
3. I Get By With A Little Help From My Friends: Win a game with the Fallen Spire minor faction enabled after allying with the refugees but before building the Galactic Capitol. |
EXP3_WonWithFallenSpire_AssistedGuerilla_Silver |
122 |
|
2.70%
|
5. Swiss Army Knife: Be in a game where all champion module lines are unlocked to at least MkI. |
EXP4_HaveUnlockedAllModuleLines_Ingame_Gold |
123 |
|
2.70%
|
3. Coming In Through The Front Door: Win a game with the Fallen Spire minor faction enabled after building the Galactic Capitol but without triggering the alternate victory condition. |
EXP3_WonWithFallenSpire_Empire_Gold |
124 |
|
2.70%
|
3. You Guys Are Mean: Win against Tag Teamer on any difficulty. |
EXP1_YouGuysAreMean_Bronze |
125 |
|
2.70%
|
3. Kumbaya: Win against Peacemaker on difficulty 7 or up. |
EXP1_Kumbaya_Silver |
126 |
|
2.70%
|
3. Kumbaya: Win against Peacemaker on any difficulty. |
EXP1_Kumbaya_Bronze |
127 |
|
2.70%
|
3. Slow Down!: Win against Speed Racer on difficulty 7 or up. |
EXP1_SlowDown_Silver |
128 |
|
2.70%
|
3. Captain, We're Taking Damage: Win against Starfleet Commander on any difficulty. |
EXP1_CaptainWeAreTakingDamage_Bronze |
129 |
|
2.70%
|
3. Derailed: Win with the Astro Trains AI Plot enabled on any difficulty. |
WonWithAstroTrains_Bronze |
130 |
|
2.70%
|
3. You Guys Are Mean: Win against Tag Teamer on difficulty 7 or up. |
EXP1_YouGuysAreMean_Silver |
131 |
|
2.70%
|
5. Control 80: Your team must control eighty non-home planets in a single game. |
Control80Planets_Ingame_Gold |
132 |
|
2.70%
|
3. Raid Fail: Win against Vicious Raider on any difficulty. |
RaidFail_Bronze |
133 |
|
2.70%
|
3. Raid Fail: Win against Vicious Raider on difficulty 7 or up. |
RaidFail_Silver |
134 |
|
2.70%
|
3. Truly Mad: Win against Mad Bomber on any difficulty. |
TrulyMad_Bronze |
135 |
|
2.70%
|
3. Truly Mad: Win against Mad Bomber on difficulty 7 or up. |
TrulyMad_Silver |
136 |
|
2.70%
|
3. Not Hungry: Win against Feeding Parasite on any difficulty. |
NotHungry_Bronze |
137 |
|
2.70%
|
3. Not Hungry: Win against Feeding Parasite on difficulty 7 or up. |
NotHungry_Silver |
138 |
|
2.70%
|
3. Broken Legs: Win against Assassin on difficulty 7 or up. |
BrokenLegs_Silver |
139 |
|
2.70%
|
3. I Saw That: Win against Stealth Master on difficulty 7 or up. |
ISawThat_Silver |
140 |
|
2.70%
|
3. Counter This: Win against Counter Spy on any difficulty. |
CounterThis_Bronze |
141 |
|
2.70%
|
3. Counter This: Win against Counter Spy on difficulty 7 or up. |
CounterThis_Silver |
142 |
|
2.70%
|
4. Man Down!: Win against Special Forces Captain on difficulty 7 or up. |
ManDown_Silver |
143 |
|
2.70%
|
3. Electric Turtle Soup: Win against Teleporter Turtle on any difficulty. |
ElectricTurtleSoup_Bronze |
144 |
|
2.70%
|
3. Electric Turtle Soup: Win against Teleporter Turtle on difficulty 7 or up. |
ElectricTurtleSoup_Silver |
145 |
|
2.70%
|
4. Man Down!: Win against Special Forces Captain on any difficulty |
ManDown_Bronze |
146 |
|
2.70%
|
4. The Glow Slowly Dies: Win against Attritioner on any difficulty. |
TheGlowSlowlyDies_Bronze |
147 |
|
2.70%
|
3. Caught In The Act: Win against Backdoor Hacker on any difficulty. |
CaughtInTheAct_Bronze |
148 |
|
2.70%
|
3. Caught In The Act: Win against Backdoor Hacker on difficulty 7 or up. |
CaughtInTheAct_Silver |
149 |
|
2.70%
|
3. Pick On Someone Else: Win against Bully on difficulty 7 or up. |
PickOnSomeoneElse_Silver |
150 |
|
2.70%
|
3. Pick On Someone Else: Win against Bully on any difficulty. |
PickOnSomeoneElse_Bronze |
151 |
|
2.70%
|
2. Tank Buster: Win against The Tank on difficulty 9 or up. |
TankBuster_Gold |
152 |
|
2.70%
|
2. Train Wreck: Win against Train Master on any difficulty. |
TrainWreck_Bronze |
153 |
|
2.70%
|
3. I Saw That: Win against Stealth Master on any difficulty. |
ISawThat_Bronze |
154 |
|
2.70%
|
3. Broken Legs: Win against Assassin on any difficulty. |
BrokenLegs_Bronze |
155 |
|
2.70%
|
5. Paragon: Win against the AI on difficulty level 10 or up. |
First10Victory_Gold |
156 |
|
2.70%
|
1. Losses: What Have We Done: Lose at least 200,000 ships in a single game. |
Lose200K_Ingame_Gold |
157 |
|
2.70%
|
1. Scrap: Why Do You Even Build Them?: Scrap at least 20,000 of your ships in a single game. |
Scrap20000_Ingame_Gold |
158 |
|
2.70%
|
5. Double Paragon: Win against 2 AIs on difficulty level 10 or up. |
FirstDouble10Victory_Gold |
159 |
|
2.70%
|
1. Win on 120-Planet Map: Win a game on a one hundred and twenty planet map. |
Win120Planets_Ingame_Gold |
160 |
|
2.70%
|
1. Win on 100-Planet Map: Win a game on a one hundred planet map. |
Win100Planets_Ingame_Gold |
161 |
|
2.70%
|
5. Godlike: Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps. |
Full10Victory_Gold |
162 |
|
2.70%
|
2. Broken Sledge: Win against Sledge Hammer on difficulty 9 or up. |
BrokenSledge_Gold |
163 |
|
2.70%
|
5. Double Godlike: Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps. |
Full10DoubleVictory_Gold |
164 |
|
2.70%
|
2. Turtle Soup: Win against Turtle on difficulty 9 or up. |
TurtleSoup_Gold |
165 |
|
2.70%
|
2. Detrencher: Win against Entrenched Homeworlder on difficulty 9 or up. |
Detrencher_Gold |
166 |
|
2.70%
|
4. Peeled And Roasted: Win against The Core on any difficulty. |
PeeledAndRoasted_Bronze |
167 |
|
2.60%
|
4. Outsmarted: Win against the "Crafty Spire" AI type on difficulty 9 or up. |
EXP3_BeatCraftySpire_Gold |
168 |
|
2.60%
|
4. Vengeance Is Not The Way: Win against the "Retaliatory" AI type on difficulty 7 or up. |
EXP3_BeatRetaliatory_Silver |
169 |
|
2.60%
|
4. Extreme Failer: Win against the "Extreme Raider" AI type on any difficulty. |
EXP3_BeatExtremeRaider_Bronze |
170 |
|
2.60%
|
4. Outsmarted: Win against the "Crafty Spire" AI type on difficulty 7 or up. |
EXP3_BeatCraftySpire_Silver |
171 |
|
2.60%
|
4. Outsmarted: Win against the "Crafty Spire" AI type on any difficulty. |
EXP3_BeatCraftySpire_Bronze |
172 |
|
2.60%
|
4. Vengeance Is Not The Way: Win against the "Retaliatory" AI type on difficulty 9 or up. |
EXP3_BeatRetaliatory_Gold |
173 |
|
2.60%
|
4. The Best Bagel: Win against the "Everything" AI type on any difficulty. |
EXP3_TheBestBagel_Bronze |
174 |
|
2.60%
|
4. The Best Bagel: Win against the "Everything" AI type on difficulty 9 or up. |
EXP3_TheBestBagel_Gold |
175 |
|
2.60%
|
4. The Best Bagel: Win against the "Everything" AI type on difficulty 7 or up. |
EXP3_TheBestBagel_Silver |
176 |
|
2.60%
|
4. Extreme Failer: Win against the "Extreme Raider" AI type on difficulty 7 or up. |
EXP3_BeatExtremeRaider_Silver |
177 |
|
2.60%
|
3. Electric Turtle Soup: Win against Teleporter Turtle on difficulty 9 or up. |
ElectricTurtleSoup_Gold |
178 |
|
2.60%
|
3. Caught In The Act: Win against Backdoor Hacker on difficulty 9 or up. |
CaughtInTheAct_Gold |
179 |
|
2.60%
|
3. The Owners Were Home. Armed.: Win against the "Thief" AI type on difficulty 9 or up. |
EXP3_BeatThief_Gold |
180 |
|
2.60%
|
3. The Owners Were Home. Armed.: Win against the "Thief" AI type on difficulty 7 or up. |
EXP3_BeatThief_Silver |
181 |
|
2.60%
|
4. Vengeance Is Not The Way: Win against the "Retaliatory" AI type on any difficulty. |
EXP3_BeatRetaliatory_Bronze |
182 |
|
2.60%
|
5. Control 110: Your team must control one hundred and ten non-home planets in a single game. |
Control110Planets_Ingame_Gold |
183 |
|
2.60%
|
4. We're Good Chums Now: Win a game with the Shark-B Plot enabled (at at least intensity 4 of 10) on any difficulty. |
EXP5_WonWithShark_B_Gold |
184 |
|
2.60%
|
4. There Was A Bigger Hammer: Win against the "Spire Hammer" AI type on difficulty 7 or up. |
EXP3_BeatSpireHammer_Silver |
185 |
|
2.60%
|
2. Train Wreck: Win against Train Master on difficulty 7 or up. |
TrainWreck_Silver |
186 |
|
2.60%
|
2. Train Wreck: Win against Train Master on difficulty 9 or up. |
TrainWreck_Gold |
187 |
|
2.60%
|
2. What A Dud: Win against Mine Enthusiast on difficulty 9 or up. |
WhatADud_Gold |
188 |
|
2.60%
|
2. Fort Buster: Win against Fortress Baron on difficulty 9 or up. |
FortBuster_Gold |
189 |
|
2.60%
|
3. Raid Fail: Win against Vicious Raider on difficulty 9 or up. |
RaidFail_Gold |
190 |
|
2.60%
|
3. Truly Mad: Win against Mad Bomber on difficulty 9 or up. |
TrulyMad_Gold |
191 |
|
2.60%
|
3. Boom Booms: Win against the "Artillerist" AI type on any difficulty. |
EXP5_BeatArtillerist_Bronze |
192 |
|
2.60%
|
3. Not Hungry: Win against Feeding Parasite on difficulty 9 or up. |
NotHungry_Gold |
193 |
|
2.60%
|
2. Out Jousted: Win against the "Chivalric" AI type on difficulty 7 or up. |
EXP5_BeatChivalric_Silver |
194 |
|
2.60%
|
4. There Was A Bigger Hammer: Win against the "Spire Hammer" AI type on any difficulty. |
EXP3_BeatSpireHammer_Bronze |
195 |
|
2.60%
|
2. Bounced Out: Win against the "Bouncer" AI type on difficulty 7 or up. |
EXP5_BeatBouncer_Silver |
196 |
|
2.60%
|
3. That Means It Looks Good On The Wall, Right?: Win against the "Exotic" AI type on any difficulty. |
EXP5_BeatExotic_Bronze |
197 |
|
2.60%
|
3. Join The Army, They Said: Win against the "Reservist" AI type on any difficulty. |
EXP5_BeatReservist_Bronze |
198 |
|
2.60%
|
3. Counter This: Win against Counter Spy on difficulty 9 or up. |
CounterThis_Gold |
199 |
|
2.60%
|
3. See The World, They Said: Win against the "Reservist" AI type on difficulty 7 or up. |
EXP5_BeatReservist_Silver |
200 |
|
2.60%
|
3. Pest Control: Win against Neinzul Cluster Bomber on difficulty 9 or up. |
EXP2_BeatNeinzulClusterBomber_Gold |
201 |
|
2.60%
|
4. Neinzul Exterminator: Win against Neinzul Nester on any difficulty. |
EXP2_BeatNeinzulNester_Bronze |
202 |
|
2.60%
|
5. I Have A Bad Feeling About This: Complete the first "episode" of the Fallen Spire progression with 2 Diff 10 AIs and 8 Human Homeworlds. |
EXP3_IHaveABadFeelingAboutThis_Bronze |
203 |
|
2.60%
|
4. The Hunter Became The Hunted: Win a game with the Hunter Plot enabled (at at least intensity 4 of 10) on any difficulty. |
EXP5_WonWithHunter_Gold |
204 |
|
2.60%
|
4. There Was A Bigger Hammer: Win against the "Spire Hammer" AI type on difficulty 9 or up. |
EXP3_BeatSpireHammer_Gold |
205 |
|
2.60%
|
3. I Saw That: Win against Stealth Master on difficulty 9 or up. |
ISawThat_Gold |
206 |
|
2.60%
|
3. Vengeance Denied: Win with the Dark Spire minor faction (intensity >= 4) enabled on any difficulty. |
EXP4_BeatDarkSpire_Silver |
207 |
|
2.60%
|
4. Extreme Failer: Win against the "Extreme Raider" AI type on difficulty 9 or up. |
EXP3_BeatExtremeRaider_Gold |
208 |
|
2.60%
|
3. Lights out: Win against the "Spireling" AI type on difficulty 7 or up. |
EXP3_BeatSpireling_Silver |
209 |
|
2.60%
|
4. Man Down!: Win against Special Forces Captain on difficulty 9 or up. |
ManDown_Gold |
210 |
|
2.60%
|
4. Techno House: Win against Technologist Homeworlder on any difficulty. |
TechnoHouse_Bronze |
211 |
|
2.60%
|
4. Techno House: Win against Technologist Homeworlder on difficulty 7 or up. |
TechnoHouse_Silver |
212 |
|
2.60%
|
4. Techno House: Win against Technologist Homeworlder on difficulty 9 or up. |
TechnoHouse_Gold |
213 |
|
2.60%
|
3. You Guys Are Mean: Win against Tag Teamer on difficulty 9 or up. |
EXP1_YouGuysAreMean_Gold |
214 |
|
2.60%
|
4. Techno Dancer: Win against Technologist Raider on any difficulty. |
TechnoDancer_Bronze |
215 |
|
2.60%
|
3. Kumbaya: Win against Peacemaker on difficulty 9 or up. |
EXP1_Kumbaya_Gold |
216 |
|
2.60%
|
4. Techno Dancer: Win against Technologist Raider on difficulty 7 or up. |
TechnoDancer_Silver |
217 |
|
2.60%
|
4. Techno Dancer: Win against Technologist Raider on difficulty 9 or up. |
TechnoDancer_Gold |
218 |
|
2.60%
|
3. Slow Down!: Win against Speed Racer on difficulty 9 or up. |
EXP1_SlowDown_Gold |
219 |
|
2.60%
|
4. Fancy Hammer: Win against Technologist Sledge on any difficulty. |
FancyHammer_Bronze |
220 |
|
2.60%
|
4. Fancy Hammer: Win against Technologist Sledge on difficulty 7 or up. |
FancyHammer_Silver |
221 |
|
2.60%
|
3. Captain, We're Taking Damage: Win against Starfleet Commander on difficulty 9 or up. |
EXP1_CaptainWeAreTakingDamage_Gold |
222 |
|
2.60%
|
3. Captain, We're Taking Damage: Win against Starfleet Commander on difficulty 7 or up. |
EXP1_CaptainWeAreTakingDamage_Silver |
223 |
|
2.60%
|
4. Fancy Hammer: Win against Technologist Sledge on difficulty 9 or up. |
FancyHammer_Gold |
224 |
|
2.60%
|
3. I Like Trying New Things: Win against Experimentalist on difficulty 9 or up. |
EXP1_ILikeTryingNewThings_Gold |
225 |
|
2.60%
|
3. Lights out: Win against the "Spireling" AI type on difficulty 9 or up. |
EXP3_BeatSpireling_Gold |
226 |
|
2.60%
|
4. Ivory Tower: Win against Technologist Turtle on difficulty 7 or up. |
IvoryTower_Silver |
227 |
|
2.60%
|
3. Skewered Lizard: Win against Camouflager on difficulty 9 or up. |
EXP1_SkeweredLizard_Gold |
228 |
|
2.60%
|
4. Ivory Tower: Win against Technologist Turtle on difficulty 9 or up. |
IvoryTower_Gold |
229 |
|
2.60%
|
4. Ultimate Leech: Win against Technologist Parasite on any difficulty. |
UltimateLeech_Bronze |
230 |
|
2.60%
|
2. Don't Open That Door: Win against One-Way Doormaster on difficulty 9 or up. |
EXP1_DoNotOpenThatDoor_Gold |
231 |
|
2.60%
|
4. Ultimate Leech: Win against Technologist Parasite on difficulty 7 or up. |
UltimateLeech_Silver |
232 |
|
2.60%
|
4. Ultimate Leech: Win against Technologist Parasite on difficulty 9 or up. |
UltimateLeech_Gold |
233 |
|
2.60%
|
2. Do I Seem Heavier To You?: Win against Gravity Driller on difficulty 9 or up. |
EXP1_DoISeemHeavierToYou_Gold |
234 |
|
2.60%
|
4. Peeled And Roasted: Win against The Core on difficulty 7 or up. |
PeeledAndRoasted_Silver |
235 |
|
2.60%
|
2. What A Ninny: Win against Shield Ninny on difficulty 9 or up. |
EXP1_WhatANinny_Gold |
236 |
|
2.60%
|
4. Peeled And Roasted: Win against The Core on difficulty 9 or up. |
PeeledAndRoasted_Gold |
237 |
|
2.60%
|
2. Go Back Where You Came From: Win against Zenith Descendant on difficulty 9 or up. |
EXP1_GoBackWhereYouCameFrom_Gold |
238 |
|
2.60%
|
4. Pipe Down!: Win against Alarmist on any difficulty. |
EXP1_PipeDown_Bronze |
239 |
|
2.60%
|
4. Pipe Down!: Win against Alarmist on difficulty 7 or up. |
EXP1_PipeDown_Silver |
240 |
|
2.60%
|
4. Ivory Tower: Win against Technologist Turtle on any difficulty. |
IvoryTower_Bronze |
241 |
|
2.60%
|
4. Bulletproof Vest: Win against Raid Engine on any difficulty. |
EXP1_BulletproofVest_Bronze |
242 |
|
2.60%
|
4. Hop, Skip, Boom: Win against Warp Jumper on difficulty 9 or up. |
EXP2_BeatWarpJumper_Gold |
243 |
|
2.60%
|
4. Hop, Skip, Boom: Win against Warp Jumper on difficulty 7 or up. |
EXP2_BeatWarpJumper_Silver |
244 |
|
2.60%
|
4. Hop, Skip, Boom: Win against Warp Jumper on any difficulty. |
EXP2_BeatWarpJumper_Bronze |
245 |
|
2.60%
|
4. Neinzul Exterminator: Win against Neinzul Nester on difficulty 9 or up. |
EXP2_BeatNeinzulNester_Gold |
246 |
|
2.60%
|
4. Neinzul Exterminator: Win against Neinzul Nester on difficulty 7 or up. |
EXP2_BeatNeinzulNester_Silver |
247 |
|
2.60%
|
4. The Glow Slowly Dies: Win against Attritioner on difficulty 7 or up. |
TheGlowSlowlyDies_Silver |
248 |
|
2.60%
|
4. The Glow Slowly Dies: Win against Attritioner on difficulty 9 or up. |
TheGlowSlowlyDies_Gold |
249 |
|
2.60%
|
3. You Would Make A Good Substitute Teacher: Win against Neinzul Youngster on difficulty 9 or up. |
EXP2_BeatNeinzulYoungster_Gold |
250 |
|
2.60%
|
3. You Would Make A Good Substitute Teacher: Win against Neinzul Youngster on difficulty 7 or up. |
EXP2_BeatNeinzulYoungster_Silver |
251 |
|
2.60%
|
4. I'm Badly Burned: Win against Scorched Earth on any difficulty. |
IAmBadlyBurned_Bronze |
252 |
|
2.60%
|
3. Pick On Someone Else: Win against Bully on difficulty 9 or up. |
PickOnSomeoneElse_Gold |
253 |
|
2.60%
|
3. Broken Legs: Win against Assassin on difficulty 9 or up. |
BrokenLegs_Gold |
254 |
|
2.60%
|
4. Pipe Down!: Win against Alarmist on difficulty 9 or up. |
EXP1_PipeDown_Gold |
255 |
|
2.60%
|
3. Pest Control: Win against Neinzul Cluster Bomber on difficulty 7 or up. |
EXP2_BeatNeinzulClusterBomber_Silver |
256 |
|
2.60%
|
4. I'm Badly Burned: Win against Scorched Earth on difficulty 7 or up. |
IAmBadlyBurned_Silver |
257 |
|
2.60%
|
2. The Best Ice Cream: Win against the "Vanilla" AI type on difficulty 9 or up. |
EXP3_TheBestIceCream_Gold |
258 |
|
2.60%
|
4. I'm Badly Burned: Win against Scorched Earth on difficulty 9 or up. |
IAmBadlyBurned_Gold |
259 |
|
2.60%
|
4. Bulletproof Vest: Win against Raid Engine on difficulty 7 or up. |
EXP1_BulletproofVest_Silver |
260 |
|
2.60%
|
4. Bulletproof Vest: Win against Raid Engine on difficulty 9 or up. |
EXP1_BulletproofVest_Gold |
261 |
|
2.60%
|
4. The Bigger They Are...: Win against Golemite on difficulty 7 or up. |
EXP1_TheBiggerTheyAre_Silver |
262 |
|
2.60%
|
4. The Bigger They Are...: Win against Golemite on difficulty 9 or up. |
EXP1_TheBiggerTheyAre_Gold |
263 |
|
2.60%
|
2. Helping Hand Broke A Nail: Win against Support Corps on difficulty 9 or up. |
EXP2_BeatSupportCorps_Gold |
264 |
|
2.60%
|
4. I Hate Raspberry!: Win against Radar Jammer on difficulty 7 or up. |
EXP1_IHateRaspberry_Silver |
265 |
|
2.60%
|
4. I Hate Raspberry!: Win against Radar Jammer on difficulty 9 or up. |
EXP1_IHateRaspberry_Gold |
266 |
|
2.60%
|
4. I Hate Raspberry!: Win against Radar Jammer on any difficulty. |
EXP1_IHateRaspberry_Bronze |
267 |
|
2.60%
|
4. Turn On The Lights: Win against Shadow Master on difficulty 9 or up. |
TurnOnTheLights_Gold |
268 |
|
2.60%
|
4. Turn On The Lights: Win against Shadow Master on difficulty 7 or up. |
TurnOnTheLights_Silver |
269 |
|
2.60%
|
2. Vaccinator: Win against Neinzul Viral Enthusiast on difficulty 9 or up. |
EXP2_BeatNeinzulViralEnthusiast_Gold |
270 |
|
2.60%
|
4. Turn On The Lights: Win against Shadow Master on any difficulty. |
TurnOnTheLights_Bronze |
271 |
|
2.60%
|
5. It Was The Only Way To Be Sure: Win against 2 AIs after Nuking. Every. Single. Planet. In. The. Galaxy. |
WinGameWithNukedGalaxy_Gold |
272 |
|
2.50%
|
4. Go Ahead, Strike First. I'll Strike Last.: Win a game with the Preemption Plot enabled (on at least intensity 4 of 10) on any difficulty. |
EXP6_WonWithPreemption_Gold |
273 |
|
2.50%
|
4. Blood In The Water: Win a game with the Shark-A Plot enabled (at at least intensity 4 of 10) on any difficulty. |
EXP5_WonWithShark_Gold |
274 |
|
2.50%
|
4. That Beast Was Dynamite(-d)!: Win against the "Vicious Exotic" AI type on difficulty 9 or up. |
EXP5_BeatViciousExotic_Gold |
275 |
|
2.50%
|
4. Anger Only Clouds The Mind: Win against the "Vengeful" AI type on difficulty 9 or up. |
EXP5_BeatVengeful_Gold |
276 |
|
2.50%
|
4. Mind The Fangs: Win against the "Vicious Exotic" AI type on difficulty 7 or up. |
EXP5_BeatViciousExotic_Silver |
277 |
|
2.50%
|
4. Chill Out: Win against the "Vengeful" AI type on difficulty 7 or up. |
EXP5_BeatVengeful_Silver |
278 |
|
2.50%
|
2. You Should Have Known This Wouldn't End Well: Win against the "Cowardly" AI type on any difficulty. |
EXP6_BeatCowardly_Bronze |
279 |
|
2.50%
|
4. In Its Native Habitat...: Win against the "Vicious Exotic" AI type on any difficulty. |
EXP5_BeatViciousExotic_Bronze |
280 |
|
2.50%
|
4. You Mad Bro?: Win against the "Vengeful" AI type on any difficulty. |
EXP5_BeatVengeful_Bronze |
281 |
|
2.50%
|
2. Stand And Fight Like A... A... Well, You Get The Idea: Win against the "Cowardly" AI type on difficulty 7 or up. |
EXP6_BeatCowardly_Silver |
282 |
|
2.50%
|
4. Sorry, I'm Actually A Construct: Win against the "Vorpal" AI type on difficulty 9 or up. |
EXP5_BeatVorpal_Gold |
283 |
|
2.50%
|
4. No Snicker-Snack For You: Win against the "Vorpal" AI type on difficulty 9 or up. |
EXP5_BeatVorpal_Silver |
284 |
|
2.50%
|
3. More Like "Extinct": Win against the "Exotic" AI type on difficulty 9 or up. |
EXP5_BeatExotic_Gold |
285 |
|
2.50%
|
4. Wandering Where We Will: Win a game with the Nomad Planets Faction enabled (on at least intensity 4 of 10) on any difficulty. |
EXP6_WonWithNomads_Gold |
286 |
|
2.50%
|
4. Meddling Kids: Win against the "Heroic" AI type on any difficulty. |
EXP4_BeatHeroic_Bronze |
287 |
|
2.50%
|
4. Score One For The Overlord: Win against the "Heroic" AI type on difficulty 7 or up. |
EXP4_BeatHeroic_Silver |
288 |
|
2.50%
|
3. I'd Rather Be Sailing: Win against the "Reservist" AI type on difficulty 9 or up. |
EXP5_BeatReservist_Gold |
289 |
|
2.50%
|
4. Heroic Sacrifice: Win against the "Heroic" AI type on difficulty 9 or up. |
EXP4_BeatHeroic_Gold |
290 |
|
2.50%
|
4. I Didn't Vote For You!: Win against the "Fortress King" AI type on any difficulty. |
EXP4_BeatFortressKing_Bronze |
291 |
|
2.50%
|
4. The Violence Inherent In The System: Win against the "Fortress King" AI type on difficulty 7 or up. |
EXP4_BeatFortressKing_Silver |
292 |
|
2.50%
|
4. Well, I Guess That Would Do It: Win a game via the Exodian Blade Faction's alternate victory condition, on any difficulty. |
EXP6_WonViaExodianBlade_Gold |
293 |
|
2.50%
|
3. Carried A Bigger Stick: Win against the "Artillerist" AI type on difficulty 7 or up. |
EXP5_BeatArtillerist_Silver |
294 |
|
2.50%
|
2. Chivalry Is, Indeed, Dead: Win against the "Chivalric" AI type on difficulty 9 or up. |
EXP5_BeatChivalric_Gold |
295 |
|
2.50%
|
3. Probably Should Have Stuck With The Waves: Win against the "Exotic" AI type on difficulty 7 or up. |
EXP5_BeatExotic_Silver |
296 |
|
2.50%
|
4. Dethroned: Win against the "Fortress King" AI type on difficulty 9 or up. |
EXP4_BeatFortressKing_Gold |
297 |
|
2.50%
|
4. Dodge Roll: Win against the "Vorpal" AI type on any difficulty. |
EXP5_BeatVorpal_Bronze |
298 |
|
2.50%
|
3. Bombs Bursting In Air: Win against the "Artillerist" AI type on difficulty 9 or up. |
EXP5_BeatArtillerist_Gold |
299 |
|
2.50%
|
2. Not On The List: Win against the "Bouncer" AI type on difficulty 9 or up. |
EXP5_BeatBouncer_Gold |
300 |
|
2.40%
|
3. Struck By Lightning: Win against the "Kite Flier" AI type on difficulty 7 or up. |
EXP6_BeatKiteFlier_Silver |
301 |
|
2.40%
|
3. Danced Like A Butterfly, Stung By A Nuke: Win against the "Kite Flier" AI type on difficulty 9 or up. |
EXP6_BeatKiteFlier_Gold |
302 |
|
2.40%
|
4. The Powers Of Two Were Not Enough: Win against the "Quadratic" AI type on any difficulty. |
EXP6_BeatQuadratic_Bronze |
303 |
|
2.40%
|
4. Equated With Dead: Win against the "Quadratic" AI type on difficulty 7 or up. |
EXP6_BeatQuadratic_Silver |
304 |
|
2.40%
|
4. Math Hurts: Win against the "Quadratic" AI type on difficulty 9 or up. |
EXP6_BeatQuadratic_Gold |
305 |
|
2.40%
|
4. Two Can Play At Disproportionate Response: Win against the "Overreactive" AI type on any difficulty. |
EXP6_BeatOverreactive_Bronze |
306 |
|
2.40%
|
4. There's Probably Medication For That: Win against the "Overreactive" AI type on difficulty 7 or up. |
EXP6_BeatOverreactive_Silver |
307 |
|
2.40%
|
4. Dude, It Was Just A Fleet Wipe: Win against the "Overreactive" AI type on difficulty 9 or up. |
EXP6_BeatOverreactive_Gold |
308 |
|
2.40%
|
3. Stand Still So I Can Hit You!: Win against the "Kite Flier" AI type on any difficulty. |
EXP6_BeatKiteFlier_Bronze |
309 |
|
2.40%
|
4. I'll Show You Brutal: Win against the "Brutal" AI type on difficulty 9 or up. |
EXP6_BeatBrutal_Gold |
310 |
|
2.40%
|
2. Bravely Ran Away: Win against the "Cowardly" AI type on difficulty 9 or up. |
EXP6_BeatCowardly_Gold |
311 |
|
2.40%
|
4. Keep Your Core Guard Posts To Yourself: Win against the "Brutal" AI type on any difficulty. |
EXP6_BeatBrutal_Bronze |
312 |
|
2.40%
|
4. They're Just Bigger Targets, You Know: Win against the "Starship Fanatic" AI type on difficulty 9 or up. |
EXP6_BeatStarshipFanatic_Gold |
313 |
|
2.40%
|
4. Enough With The Starships Already: Win against the "Starship Fanatic" AI type on any difficulty. |
EXP6_BeatStarshipFanatic_Bronze |
314 |
|
2.40%
|
4. Time To Hire Better Security: Win against the "Vanguard" AI type on difficulty 9 or up. |
EXP6_BeatVanguard_Gold |
315 |
|
2.40%
|
4. Guard This!: Win against the "Vanguard" AI type on difficulty 7 or up. |
EXP6_BeatVanguard_Silver |
316 |
|
2.40%
|
4. Enough With The Guardians Already: Win against the "Vanguard" AI type on any difficulty. |
EXP6_BeatVanguard_Bronze |
317 |
|
2.40%
|
4. Never Trust A Mime: Win against the "Mime" AI type on difficulty 9 or up. |
EXP6_BeatMime_Gold |
318 |
|
2.40%
|
4. Flattery Will Get You Nowhere: Win against the "Mime" AI type on difficulty 7 or up. |
EXP6_BeatMime_Silver |
319 |
|
2.40%
|
4. Imitators Will Be Shot: Win against the "Mime" AI type on any difficulty. |
EXP6_BeatMime_Bronze |
320 |
|
2.40%
|
5. Boom! Problem Solved: Destroy an AI Homeworld with a Nomad Planet. |
EXP6_DestroyedAIHWWithNomad_Gold |
321 |
|
2.40%
|
4. Nobody Likes A Bully: Win against the "Brutal" AI type on difficulty 7 or up. |
EXP6_BeatBrutal_Silver |
322 |
|
2.40%
|
4. Try Smaller Ships Next Time: Win against the "Starship Fanatic" AI type on difficulty 7 or up. |
EXP6_BeatStarshipFanatic_Silver |