1 |
|
50.80%
|
Lost Souls: In the New Home scenario, save every person in Frostland |
New Home: Lost souls |
2 |
|
49.80%
|
Built to Serve: Build an automaton |
Economy: Built to serve |
3 |
|
48.80%
|
Once More unto the Breach: Provide an amputee with a prosthesis |
Society: Once more into the breach |
4 |
|
44.00%
|
Bread and Games: In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena |
Society: Bread and games |
5 |
|
42.10%
|
Leader: Finish the New Home scenario |
New Home: Leader |
6 |
|
39.10%
|
The Scientific Method, vol. 1: (Note: this is a hidden achievement that has not been released to the public yet) |
Society: The scientific method |
7 |
|
38.30%
|
Power Overwhelming: Have a fully upgraded Generator (power, range and overdrive) |
Economy: Power overwhelming |
8 |
|
37.10%
|
Promised Land: Have maximum hope and no discontent |
Society: Promised land |
9 |
|
36.30%
|
Please, Sir, I Want Some More: (Note: this is a hidden achievement that has not been released to the public yet) |
Society: Consolation prize |
10 |
|
33.50%
|
Expats: Set up 2 Outposts in one playthrough |
Economy: Expats |
11 |
|
33.30%
|
Oxbridge: Have 4 Workshops doing research at the same time |
Economy: Oxbridge |
12 |
|
31.10%
|
Compassionate: In the New Home scenario, accept all groups of refugees |
New Home: Compassionate |
13 |
|
27.40%
|
United: In the New Home scenario, don't let anyone leave for London |
New Home: United |
14 |
|
26.00%
|
Shai Hulud Summoner: Have 4 Coal Thumpers working at the same time |
Economy: Summoning Shai Hulud |
15 |
|
23.80%
|
Bad at Politics: Keep every promise made during a playthrough |
Society: Bad at politics |
16 |
|
23.60%
|
Technocrat: Finish The Arks scenario |
Tech Haven: Technocrat |
17 |
|
23.30%
|
Notting Hollow: Have over 600 population living in Houses only |
Endless: Notting Hollow |
18 |
|
23.10%
|
Conservationist: Save all the Seedling Arks in The Arks scenario |
Tech Haven: Preserver |
19 |
|
22.20%
|
Tis but a Scratch: Finish a playthrough without an Infirmary or House of Healing |
Economy: Holy heal |
20 |
|
20.70%
|
Carnivore: Having a choice, finish a scenario using only Hunters |
Economy: Carnivore |
21 |
|
20.10%
|
City of Man: Have more than 650 people in the city at the same time |
Economy: City of man |
22 |
|
19.70%
|
A Tomb for Memories: Build the Archives |
Endless: A Tomb for Memories |
23 |
|
19.50%
|
Advanced Designs: Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time |
Economy: Advanced designs |
24 |
|
19.30%
|
Search and Rescue: Rescue all of your people coming to the City |
Refugee: Search and rescue |
25 |
|
18.60%
|
Hyperefficient: Have a workplace with efficiency greater than ... [200%] |
Economy: Hyperefficient |
26 |
|
18.50%
|
City of Steam: Have 15 automatons at the same time |
Economy: City of steam |
27 |
|
18.20%
|
Refugee: Finish the Refugees scenario |
Refugee: Refugee |
28 |
|
16.00%
|
Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) |
Refugee: Uknown Ship |
29 |
|
14.80%
|
Satellites: Finish a scenario never expanding the range of the Generator |
Economy: Sattelites |
30 |
|
12.70%
|
Everybody Lived for Once: (Note: this is a hidden achievement that has not been released to the public yet) |
Tech Haven: Everybody lived for once |
31 |
|
12.60%
|
The Union: (Note: this is a hidden achievement that has not been released to the public yet) |
Refugee: The Union |
32 |
|
12.00%
|
This is New London, Over: Contact New London |
Reconquest: This is New London, Over |
33 |
|
11.20%
|
It Was Me All Along: Find generator parts meant for Winterhome and keep them |
Builders: It was me |
34 |
|
10.80%
|
The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork |
New Home: The savior |
35 |
|
10.30%
|
Winterhome: Finish the Fall of Winterhome scenario. |
Winterhome: Winterhome |
36 |
|
9.70%
|
Let There Be Light: Build 10 Street Lamps |
Endless: Let There Be Light |
37 |
|
9.60%
|
Builder: Build the Generator in The Last Autumn scenario |
Builders: Builder |
38 |
|
9.20%
|
First Steps: Build a safe route |
Reconquest: First Steps |
39 |
|
8.40%
|
Rise of the Machines: Have 20 working automatons |
Endless: Rise of the Machines |
40 |
|
8.10%
|
Bald Mountain: Cut down all the trees in Outpost 11 |
Reconquest: Bald Mountain |
41 |
|
8.10%
|
There was no Waldo: Explore all Frostland sites between the storms |
Endless: There was no Waldo |
42 |
|
7.90%
|
Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces |
Economy: Autonomous city |
43 |
|
7.70%
|
Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) |
Endless: Hi Marek |
44 |
|
7.20%
|
Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations |
Endless: Backup Plan |
45 |
|
7.10%
|
We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: We are In This Together |
46 |
|
6.80%
|
I Feel Lucky: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: I Feel Lucky |
47 |
|
6.10%
|
Green Thumb: Complete all improvements in Hot Springs |
Reconquest: The Gardener |
48 |
|
5.90%
|
Defender of the Oppressed: Complete all improvements in Shipwreck Camp |
Reconquest: The Defender of the Oppressed |
49 |
|
5.90%
|
Full House: Have over 700 population |
Endless: Full House |
50 |
|
5.60%
|
Master Archivist: Fill the Archives |
Endless: Master Archivist |
51 |
|
5.40%
|
Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings |
Economy: Unqualified labor |
52 |
|
5.40%
|
Worse than London: Finish a playthrough without building a single House or Bunkhouse |
Economy: Worse than London |
53 |
|
5.40%
|
Hyde Park Corner: Have a Town Square of each size |
Endless: Hyde Park Corner |
54 |
|
5.30%
|
Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Negotiator |
55 |
|
5.10%
|
All children on board: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: All children on board |
56 |
|
5.10%
|
Central Heating: Finish a scenario without building a single Steam Hub |
Economy: Central heating |
57 |
|
5.10%
|
Perfectionist: Build a Generator with all upgrades and no construction faults |
Builders: Perfectionist |
58 |
|
5.00%
|
Walk on the Grass: Have a Garden of each size |
Endless: Walk on the Grass |
59 |
|
4.70%
|
Vegetarian: Having a choice, finish a scenario using only Hothouses |
Economy: Vegetarian |
60 |
|
4.70%
|
Messrs Gabriel: Use Telegraph Station 20 or more times |
Builders: Messrs Gabriel |
61 |
|
4.60%
|
All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: All Your Base Are Connect To Us |
62 |
|
4.60%
|
Frostland Explorer: Explore all Frostland sites in On The Edge scenario |
Reconquest: Frostland Explorer |
63 |
|
4.30%
|
Weathering the Storm: Build the Generator with no damage from storms in Endless Mode |
Builders: Weathering the Storm |
64 |
|
3.80%
|
Contractor: Develop all settlements to the highest level |
Reconquest: The Contractor |
65 |
|
3.70%
|
I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment |
Builders: Before Christmass |
66 |
|
3.40%
|
Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty |
Endless: Marathon Medium |
67 |
|
3.40%
|
Better than London: Finish a playthrough without building a single Tent |
Economy: Better than London |
68 |
|
3.40%
|
Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours |
Builders: Ducks in a Row |
69 |
|
3.20%
|
Winter Ready: Build the Generator before the weather changes in Endless Mode |
Builders: Winter Ready |
70 |
|
3.10%
|
Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: Full Dreadnought |
71 |
|
3.00%
|
By the Sweat of their Brow: Survive 75 days without having automatons |
Endless: By the Sweat of their Brow |
72 |
|
3.00%
|
No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts |
Builders: No Crunch |
73 |
|
2.90%
|
Iron Man (New Home): Finish the New Home scenario on Hard difficulty |
New Home: Iron mam |
74 |
|
2.90%
|
Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) |
Tech Haven: Sprinter |
75 |
|
2.80%
|
Guardian: Complete all improvements in Children's Mine |
Reconquest: The Babysitter |
76 |
|
2.60%
|
Social Activist: Make all other settlements loyal to you |
Reconquest: Social Activist |
77 |
|
2.60%
|
Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal |
Economy: Charcoaled |
78 |
|
2.60%
|
Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying |
Builders: Bonus Pater Familias |
79 |
|
2.40%
|
Urban Planner: Have 300 people living in the heat zone of a single Steam Hub |
Economy: Urban planner |
80 |
|
2.20%
|
Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: Unforgiven |
81 |
|
2.10%
|
Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty |
Endless: Ultramarathon Medium |
82 |
|
2.00%
|
One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode |
Builders: One More Day Syndrome |
83 |
|
2.00%
|
Iron Man (The Arks): Finish The Arks scenario on Hard difficulty |
Tech Haven: Iron man (Tech Haven) |
84 |
|
1.90%
|
My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: My turn to speak |
85 |
|
1.80%
|
Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps |
Builders: Fisher King |
86 |
|
1.70%
|
New Home Survivor: Finish the New Home scenario in Survivor Mode. |
New Home: Survivor mode |
87 |
|
1.60%
|
The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty |
New Home: The Iron savior |
88 |
|
1.60%
|
Endless Social Activist: Make all other settlements loyal to you in Endless Mode |
Endless: Endless Social Activist |
89 |
|
1.50%
|
Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Golden path |
90 |
|
1.50%
|
I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement |
Endless: Clever Negotiator |
91 |
|
1.50%
|
Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty |
Refugee: Iron man (Refugees) |
92 |
|
1.40%
|
Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty |
Endless: Marathon Hard |
93 |
|
1.30%
|
The Arks Survivor: Finish The Arks scenario in Survivor Mode. |
Tech Haven: Survivor mode |
94 |
|
1.10%
|
Refugees Survivor: Finish the Refugees scenario in Survivor Mode. |
Refugees: Survivor mode |
95 |
|
1.10%
|
Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty |
Builders: Iron man (The Last Autumn) |
96 |
|
1.10%
|
You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: You Had To Do It |
97 |
|
1.10%
|
Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. |
Winterhome: Iron man (Winterhome) |
98 |
|
1.10%
|
Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty |
Endless: Ultramarathon Hard |
99 |
|
1.10%
|
Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty |
Endless: Marathon Extreme |
100 |
|
1.00%
|
A for Effort: Build a Generator with all construction faults in Endless Mode |
Builders: A for Effort |
101 |
|
1.00%
|
Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces |
Builders: Not great, not terrible |
102 |
|
1.00%
|
On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time |
Builders: Waterfront |
103 |
|
0.90%
|
The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. |
Builders: Survivor mode |
104 |
|
0.90%
|
The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. |
Winterhome: Survivor mode |
105 |
|
0.90%
|
Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings |
Builders: Emission reduction |
106 |
|
0.90%
|
Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty |
Endless: Ultramarathon Extreme |
107 |
|
0.90%
|
Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty |
Reconquest: Iron Man (On the Edge) |
108 |
|
0.80%
|
On The Edge Survivor: Finish On The Edge scenario in Survivor Mode |
Reconquest: On the Edge Survivor |
109 |
|
0.80%
|
Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end |
Builders: Arise Ye Workers |
110 |
|
0.80%
|
All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end |
Builders: Watchtower |
111 |
|
0.70%
|
Slave Driver: Make all other settlements distrustful towards you |
Reconquest: Slave Driver |
112 |
|
0.60%
|
Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode |
Endless: Endless Slave Driver |