civisterrae's statistics for Frostpunk


civisterrae's Game List  >  Frostpunk


Achievements completed: 3 (2.61%)

Achievements: (3 / 115):
# Global Completion % Description API Name
1 50.80% Lost Souls: In the New Home scenario, save every person in Frostland New Home: Lost souls
2 49.80% Built to Serve: Build an automaton Economy: Built to serve
3 48.80% Once More unto the Breach: Provide an amputee with a prosthesis Society: Once more into the breach
4 44.00% Bread and Games: In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena Society: Bread and games
5 42.10% Leader: Finish the New Home scenario New Home: Leader
6 39.10% The Scientific Method, vol. 1: (Note: this is a hidden achievement that has not been released to the public yet) Society: The scientific method
7 38.30% Power Overwhelming: Have a fully upgraded Generator (power, range and overdrive) Economy: Power overwhelming
8 37.10% Promised Land: Have maximum hope and no discontent Society: Promised land
9 36.30% Please, Sir, I Want Some More: (Note: this is a hidden achievement that has not been released to the public yet) Society: Consolation prize
10 33.50% Expats: Set up 2 Outposts in one playthrough Economy: Expats
11 33.30% Oxbridge: Have 4 Workshops doing research at the same time Economy: Oxbridge
12 31.10% Compassionate: In the New Home scenario, accept all groups of refugees New Home: Compassionate
13 27.40% United: In the New Home scenario, don't let anyone leave for London New Home: United
14 26.00% Shai Hulud Summoner: Have 4 Coal Thumpers working at the same time Economy: Summoning Shai Hulud
15 23.80% Bad at Politics: Keep every promise made during a playthrough Society: Bad at politics
16 23.60% Technocrat: Finish The Arks scenario Tech Haven: Technocrat
17 23.30% Notting Hollow: Have over 600 population living in Houses only Endless: Notting Hollow
18 23.10% Conservationist: Save all the Seedling Arks in The Arks scenario Tech Haven: Preserver
19 22.20% Tis but a Scratch: Finish a playthrough without an Infirmary or House of Healing Economy: Holy heal
20 20.70% Carnivore: Having a choice, finish a scenario using only Hunters Economy: Carnivore
21 20.10% City of Man: Have more than 650 people in the city at the same time Economy: City of man
22 19.70% A Tomb for Memories: Build the Archives Endless: A Tomb for Memories
23 19.50% Advanced Designs: Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time Economy: Advanced designs
24 19.30% Search and Rescue: Rescue all of your people coming to the City Refugee: Search and rescue
25 18.60% Hyperefficient: Have a workplace with efficiency greater than ... [200%] Economy: Hyperefficient
26 18.50% City of Steam: Have 15 automatons at the same time Economy: City of steam
27 18.20% Refugee: Finish the Refugees scenario Refugee: Refugee
28 16.00% Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: Uknown Ship
29 14.80% Satellites: Finish a scenario never expanding the range of the Generator Economy: Sattelites
30 12.70% Everybody Lived for Once: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Everybody lived for once
31 12.60% The Union: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: The Union
32 12.00% This is New London, Over: Contact New London Reconquest: This is New London, Over
33 11.20% It Was Me All Along: Find generator parts meant for Winterhome and keep them Builders: It was me
34 10.80% The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork New Home: The savior
35 10.30% Winterhome: Finish the Fall of Winterhome scenario. Winterhome: Winterhome
36 9.70% Let There Be Light: Build 10 Street Lamps Endless: Let There Be Light
37 9.60% Builder: Build the Generator in The Last Autumn scenario Builders: Builder
38 9.20% First Steps: Build a safe route Reconquest: First Steps
39 8.40% Rise of the Machines: Have 20 working automatons Endless: Rise of the Machines
40 8.10% Bald Mountain: Cut down all the trees in Outpost 11 Reconquest: Bald Mountain
41 8.10% There was no Waldo: Explore all Frostland sites between the storms Endless: There was no Waldo
42 7.90% Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces Economy: Autonomous city
43 7.70% Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) Endless: Hi Marek
44 7.20% Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations Endless: Backup Plan
45 7.10% We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: We are In This Together
46 6.80% I Feel Lucky: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: I Feel Lucky
47 6.10% Green Thumb: Complete all improvements in Hot Springs Reconquest: The Gardener
48 5.90% Defender of the Oppressed: Complete all improvements in Shipwreck Camp Reconquest: The Defender of the Oppressed
49 5.90% Full House: Have over 700 population Endless: Full House
50 5.60% Master Archivist: Fill the Archives Endless: Master Archivist
51 5.40% Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings Economy: Unqualified labor
52 5.40% Worse than London: Finish a playthrough without building a single House or Bunkhouse Economy: Worse than London
53 5.40% Hyde Park Corner: Have a Town Square of each size Endless: Hyde Park Corner
54 5.30% Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Negotiator
55 5.10% All children on board: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: All children on board
56 5.10% Central Heating: Finish a scenario without building a single Steam Hub Economy: Central heating
57 5.10% Perfectionist: Build a Generator with all upgrades and no construction faults Builders: Perfectionist
58 5.00% Walk on the Grass: Have a Garden of each size Endless: Walk on the Grass
59 4.70% Vegetarian: Having a choice, finish a scenario using only Hothouses Economy: Vegetarian
60 4.70% Messrs Gabriel: Use Telegraph Station 20 or more times Builders: Messrs Gabriel
61 4.60% All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: All Your Base Are Connect To Us
62 4.60% Frostland Explorer: Explore all Frostland sites in On The Edge scenario Reconquest: Frostland Explorer
63 4.30% Weathering the Storm: Build the Generator with no damage from storms in Endless Mode Builders: Weathering the Storm
64 3.80% Contractor: Develop all settlements to the highest level Reconquest: The Contractor
65 3.70% I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment Builders: Before Christmass
66 3.40% Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty Endless: Marathon Medium
67 3.40% Better than London: Finish a playthrough without building a single Tent Economy: Better than London
68 3.40% Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours Builders: Ducks in a Row
69 3.20% Winter Ready: Build the Generator before the weather changes in Endless Mode Builders: Winter Ready
70 3.10% Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: Full Dreadnought
71 3.00% By the Sweat of their Brow: Survive 75 days without having automatons Endless: By the Sweat of their Brow
72 3.00% No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts Builders: No Crunch
73 2.90% Iron Man (New Home): Finish the New Home scenario on Hard difficulty New Home: Iron mam
74 2.90% Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Sprinter
75 2.80% Guardian: Complete all improvements in Children's Mine Reconquest: The Babysitter
76 2.60% Social Activist: Make all other settlements loyal to you Reconquest: Social Activist
77 2.60% Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal Economy: Charcoaled
78 2.60% Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying Builders: Bonus Pater Familias
79 2.40% Urban Planner: Have 300 people living in the heat zone of a single Steam Hub Economy: Urban planner
80 2.20% Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: Unforgiven
81 2.10% Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty Endless: Ultramarathon Medium
82 2.00% One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode Builders: One More Day Syndrome
83 2.00% Iron Man (The Arks): Finish The Arks scenario on Hard difficulty Tech Haven: Iron man (Tech Haven)
84 1.90% My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) New Home: My turn to speak
85 1.80% Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps Builders: Fisher King
86 1.70% New Home Survivor: Finish the New Home scenario in Survivor Mode. New Home: Survivor mode
87 1.60% The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty New Home: The Iron savior
88 1.60% Endless Social Activist: Make all other settlements loyal to you in Endless Mode Endless: Endless Social Activist
89 1.50% Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Golden path
90 1.50% I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement Endless: Clever Negotiator
91 1.50% Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty Refugee: Iron man (Refugees)
92 1.40% Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty Endless: Marathon Hard
93 1.30% The Arks Survivor: Finish The Arks scenario in Survivor Mode. Tech Haven: Survivor mode
94 1.10% Refugees Survivor: Finish the Refugees scenario in Survivor Mode. Refugees: Survivor mode
95 1.10% Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty Builders: Iron man (The Last Autumn)
96 1.10% You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: You Had To Do It
97 1.10% Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. Winterhome: Iron man (Winterhome)
98 1.10% Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty Endless: Ultramarathon Hard
99 1.10% Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty Endless: Marathon Extreme
100 1.00% A for Effort: Build a Generator with all construction faults in Endless Mode Builders: A for Effort
101 1.00% Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces Builders: Not great, not terrible
102 1.00% On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time Builders: Waterfront
103 0.90% The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. Builders: Survivor mode
104 0.90% The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. Winterhome: Survivor mode
105 0.90% Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings Builders: Emission reduction
106 0.90% Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty Endless: Ultramarathon Extreme
107 0.90% Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty Reconquest: Iron Man (On the Edge)
108 0.80% On The Edge Survivor: Finish On The Edge scenario in Survivor Mode Reconquest: On the Edge Survivor
109 0.80% Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end Builders: Arise Ye Workers
110 0.80% All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end Builders: Watchtower
111 0.70% Slave Driver: Make all other settlements distrustful towards you Reconquest: Slave Driver
112 0.60% Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode Endless: Endless Slave Driver