1 |
|
19.50%
|
Advanced Designs: Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time |
Economy: Advanced designs |
2 |
|
14.80%
|
Satellites: Finish a scenario never expanding the range of the Generator |
Economy: Sattelites |
3 |
|
11.20%
|
It Was Me All Along: Find generator parts meant for Winterhome and keep them |
Builders: It was me |
4 |
|
9.70%
|
Let There Be Light: Build 10 Street Lamps |
Endless: Let There Be Light |
5 |
|
8.40%
|
Rise of the Machines: Have 20 working automatons |
Endless: Rise of the Machines |
6 |
|
8.10%
|
Bald Mountain: Cut down all the trees in Outpost 11 |
Reconquest: Bald Mountain |
7 |
|
7.90%
|
Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces |
Economy: Autonomous city |
8 |
|
7.80%
|
Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) |
Endless: Hi Marek |
9 |
|
7.20%
|
Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations |
Endless: Backup Plan |
10 |
|
5.90%
|
Full House: Have over 700 population |
Endless: Full House |
11 |
|
5.70%
|
Master Archivist: Fill the Archives |
Endless: Master Archivist |
12 |
|
5.40%
|
Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings |
Economy: Unqualified labor |
13 |
|
5.40%
|
Hyde Park Corner: Have a Town Square of each size |
Endless: Hyde Park Corner |
14 |
|
5.10%
|
All children on board: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: All children on board |
15 |
|
5.10%
|
Central Heating: Finish a scenario without building a single Steam Hub |
Economy: Central heating |
16 |
|
5.00%
|
Walk on the Grass: Have a Garden of each size |
Endless: Walk on the Grass |
17 |
|
4.70%
|
Vegetarian: Having a choice, finish a scenario using only Hothouses |
Economy: Vegetarian |
18 |
|
4.30%
|
Weathering the Storm: Build the Generator with no damage from storms in Endless Mode |
Builders: Weathering the Storm |
19 |
|
3.80%
|
Contractor: Develop all settlements to the highest level |
Reconquest: The Contractor |
20 |
|
3.70%
|
I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment |
Builders: Before Christmass |
21 |
|
3.40%
|
Better than London: Finish a playthrough without building a single Tent |
Economy: Better than London |
22 |
|
3.20%
|
Winter Ready: Build the Generator before the weather changes in Endless Mode |
Builders: Winter Ready |
23 |
|
3.10%
|
Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: Full Dreadnought |
24 |
|
3.00%
|
By the Sweat of their Brow: Survive 75 days without having automatons |
Endless: By the Sweat of their Brow |
25 |
|
3.00%
|
No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts |
Builders: No Crunch |
26 |
|
2.90%
|
Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) |
Tech Haven: Sprinter |
27 |
|
2.80%
|
Guardian: Complete all improvements in Children's Mine |
Reconquest: The Babysitter |
28 |
|
2.60%
|
Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal |
Economy: Charcoaled |
29 |
|
2.40%
|
Urban Planner: Have 300 people living in the heat zone of a single Steam Hub |
Economy: Urban planner |
30 |
|
2.20%
|
Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: Unforgiven |
31 |
|
2.10%
|
Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty |
Endless: Ultramarathon Medium |
32 |
|
2.00%
|
One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode |
Builders: One More Day Syndrome |
33 |
|
2.00%
|
Iron Man (The Arks): Finish The Arks scenario on Hard difficulty |
Tech Haven: Iron man (Tech Haven) |
34 |
|
1.90%
|
My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: My turn to speak |
35 |
|
1.80%
|
Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps |
Builders: Fisher King |
36 |
|
1.70%
|
New Home Survivor: Finish the New Home scenario in Survivor Mode. |
New Home: Survivor mode |
37 |
|
1.60%
|
Endless Social Activist: Make all other settlements loyal to you in Endless Mode |
Endless: Endless Social Activist |
38 |
|
1.50%
|
Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Golden path |
39 |
|
1.50%
|
I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement |
Endless: Clever Negotiator |
40 |
|
1.50%
|
Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty |
Refugee: Iron man (Refugees) |
41 |
|
1.40%
|
Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty |
Endless: Marathon Hard |
42 |
|
1.30%
|
The Arks Survivor: Finish The Arks scenario in Survivor Mode. |
Tech Haven: Survivor mode |
43 |
|
1.10%
|
Refugees Survivor: Finish the Refugees scenario in Survivor Mode. |
Refugees: Survivor mode |
44 |
|
1.10%
|
Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty |
Builders: Iron man (The Last Autumn) |
45 |
|
1.10%
|
You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: You Had To Do It |
46 |
|
1.10%
|
Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. |
Winterhome: Iron man (Winterhome) |
47 |
|
1.10%
|
Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty |
Endless: Ultramarathon Hard |
48 |
|
1.10%
|
Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty |
Endless: Marathon Extreme |
49 |
|
1.00%
|
A for Effort: Build a Generator with all construction faults in Endless Mode |
Builders: A for Effort |
50 |
|
1.00%
|
Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces |
Builders: Not great, not terrible |
51 |
|
1.00%
|
On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time |
Builders: Waterfront |
52 |
|
0.90%
|
The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. |
Builders: Survivor mode |
53 |
|
0.90%
|
The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. |
Winterhome: Survivor mode |
54 |
|
0.90%
|
Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings |
Builders: Emission reduction |
55 |
|
0.90%
|
Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty |
Endless: Ultramarathon Extreme |
56 |
|
0.90%
|
Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty |
Reconquest: Iron Man (On the Edge) |
57 |
|
0.80%
|
On The Edge Survivor: Finish On The Edge scenario in Survivor Mode |
Reconquest: On the Edge Survivor |
58 |
|
0.80%
|
Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end |
Builders: Arise Ye Workers |
59 |
|
0.80%
|
All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end |
Builders: Watchtower |
60 |
|
0.70%
|
Slave Driver: Make all other settlements distrustful towards you |
Reconquest: Slave Driver |
61 |
|
0.60%
|
Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode |
Endless: Endless Slave Driver |