How about NO?!'s statistics for


How about NO?!'s Game List  > 


Achievements completed: 10 (8.70%)

Achievements: (10 / 115):
# Global Completion % Description API Name
1 43.80% Bread and Games: In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena Society: Bread and games
2 42.20% Politician: Stay in power after your people threatened to overthrow you Society: Politician
3 38.80% The Scientific Method, vol. 1: (Note: this is a hidden achievement that has not been released to the public yet) Society: The scientific method
4 38.10% Power Overwhelming: Have a fully upgraded Generator (power, range and overdrive) Economy: Power overwhelming
5 36.30% Please, Sir, I Want Some More: (Note: this is a hidden achievement that has not been released to the public yet) Society: Consolation prize
6 33.10% Oxbridge: Have 4 Workshops doing research at the same time Economy: Oxbridge
7 30.90% Compassionate: In the New Home scenario, accept all groups of refugees New Home: Compassionate
8 27.30% United: In the New Home scenario, don't let anyone leave for London New Home: United
9 25.90% Shai Hulud Summoner: Have 4 Coal Thumpers working at the same time Economy: Summoning Shai Hulud
10 23.40% Technocrat: Finish The Arks scenario Tech Haven: Technocrat
11 23.30% Notting Hollow: Have over 600 population living in Houses only Endless: Notting Hollow
12 23.00% Conservationist: Save all the Seedling Arks in The Arks scenario Tech Haven: Preserver
13 22.10% Tis but a Scratch: Finish a playthrough without an Infirmary or House of Healing Economy: Holy heal
14 19.90% City of Man: Have more than 650 people in the city at the same time Economy: City of man
15 19.60% A Tomb for Memories: Build the Archives Endless: A Tomb for Memories
16 19.50% Advanced Designs: Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time Economy: Advanced designs
17 19.20% Search and Rescue: Rescue all of your people coming to the City Refugee: Search and rescue
18 18.50% Hyperefficient: Have a workplace with efficiency greater than ... [200%] Economy: Hyperefficient
19 18.40% City of Steam: Have 15 automatons at the same time Economy: City of steam
20 18.20% Refugee: Finish the Refugees scenario Refugee: Refugee
21 15.90% Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: Uknown Ship
22 14.70% Satellites: Finish a scenario never expanding the range of the Generator Economy: Sattelites
23 12.70% Everybody Lived for Once: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Everybody lived for once
24 12.60% The Union: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: The Union
25 12.10% This is New London, Over: Contact New London Reconquest: This is New London, Over
26 11.30% It Was Me All Along: Find generator parts meant for Winterhome and keep them Builders: It was me
27 10.60% The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork New Home: The savior
28 10.30% Winterhome: Finish the Fall of Winterhome scenario. Winterhome: Winterhome
29 9.70% Let There Be Light: Build 10 Street Lamps Endless: Let There Be Light
30 9.60% Builder: Build the Generator in The Last Autumn scenario Builders: Builder
31 9.30% First Steps: Build a safe route Reconquest: First Steps
32 8.40% Rise of the Machines: Have 20 working automatons Endless: Rise of the Machines
33 8.10% Bald Mountain: Cut down all the trees in Outpost 11 Reconquest: Bald Mountain
34 8.00% There was no Waldo: Explore all Frostland sites between the storms Endless: There was no Waldo
35 7.90% Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces Economy: Autonomous city
36 7.80% Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) Endless: Hi Marek
37 7.20% Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations Endless: Backup Plan
38 7.20% We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: We are In This Together
39 6.90% I Feel Lucky: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: I Feel Lucky
40 6.10% Green Thumb: Complete all improvements in Hot Springs Reconquest: The Gardener
41 6.00% Defender of the Oppressed: Complete all improvements in Shipwreck Camp Reconquest: The Defender of the Oppressed
42 5.90% Full House: Have over 700 population Endless: Full House
43 5.70% Master Archivist: Fill the Archives Endless: Master Archivist
44 5.40% Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings Economy: Unqualified labor
45 5.40% Worse than London: Finish a playthrough without building a single House or Bunkhouse Economy: Worse than London
46 5.40% Hyde Park Corner: Have a Town Square of each size Endless: Hyde Park Corner
47 5.30% Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Negotiator
48 5.20% Perfectionist: Build a Generator with all upgrades and no construction faults Builders: Perfectionist
49 5.10% All children on board: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: All children on board
50 5.10% Central Heating: Finish a scenario without building a single Steam Hub Economy: Central heating
51 5.00% Walk on the Grass: Have a Garden of each size Endless: Walk on the Grass
52 4.80% Messrs Gabriel: Use Telegraph Station 20 or more times Builders: Messrs Gabriel
53 4.70% Vegetarian: Having a choice, finish a scenario using only Hothouses Economy: Vegetarian
54 4.60% Frostland Explorer: Explore all Frostland sites in On The Edge scenario Reconquest: Frostland Explorer
55 4.60% All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: All Your Base Are Connect To Us
56 4.40% Weathering the Storm: Build the Generator with no damage from storms in Endless Mode Builders: Weathering the Storm
57 3.90% Contractor: Develop all settlements to the highest level Reconquest: The Contractor
58 3.80% I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment Builders: Before Christmass
59 3.40% Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty Endless: Marathon Medium
60 3.40% Better than London: Finish a playthrough without building a single Tent Economy: Better than London
61 3.40% Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours Builders: Ducks in a Row
62 3.30% Winter Ready: Build the Generator before the weather changes in Endless Mode Builders: Winter Ready
63 3.20% Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: Full Dreadnought
64 3.00% By the Sweat of their Brow: Survive 75 days without having automatons Endless: By the Sweat of their Brow
65 3.00% No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts Builders: No Crunch
66 2.90% Guardian: Complete all improvements in Children's Mine Reconquest: The Babysitter
67 2.90% Iron Man (New Home): Finish the New Home scenario on Hard difficulty New Home: Iron mam
68 2.90% Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Sprinter
69 2.70% Social Activist: Make all other settlements loyal to you Reconquest: Social Activist
70 2.60% Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal Economy: Charcoaled
71 2.60% Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying Builders: Bonus Pater Familias
72 2.40% Urban Planner: Have 300 people living in the heat zone of a single Steam Hub Economy: Urban planner
73 2.30% Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: Unforgiven
74 2.10% One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode Builders: One More Day Syndrome
75 2.10% Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty Endless: Ultramarathon Medium
76 2.00% Iron Man (The Arks): Finish The Arks scenario on Hard difficulty Tech Haven: Iron man (Tech Haven)
77 1.90% My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) New Home: My turn to speak
78 1.80% Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps Builders: Fisher King
79 1.70% New Home Survivor: Finish the New Home scenario in Survivor Mode. New Home: Survivor mode
80 1.60% Endless Social Activist: Make all other settlements loyal to you in Endless Mode Endless: Endless Social Activist
81 1.60% The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty New Home: The Iron savior
82 1.50% Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty Refugee: Iron man (Refugees)
83 1.50% Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Golden path
84 1.50% I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement Endless: Clever Negotiator
85 1.40% The Arks Survivor: Finish The Arks scenario in Survivor Mode. Tech Haven: Survivor mode
86 1.40% Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty Endless: Marathon Hard
87 1.10% On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time Builders: Waterfront
88 1.10% Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty Endless: Marathon Extreme
89 1.10% Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty Builders: Iron man (The Last Autumn)
90 1.10% Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty Endless: Ultramarathon Hard
91 1.10% You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: You Had To Do It
92 1.10% Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. Winterhome: Iron man (Winterhome)
93 1.10% Refugees Survivor: Finish the Refugees scenario in Survivor Mode. Refugees: Survivor mode
94 1.00% Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces Builders: Not great, not terrible
95 1.00% Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty Reconquest: Iron Man (On the Edge)
96 1.00% Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty Endless: Ultramarathon Extreme
97 1.00% A for Effort: Build a Generator with all construction faults in Endless Mode Builders: A for Effort
98 1.00% The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. Winterhome: Survivor mode
99 1.00% The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. Builders: Survivor mode
100 0.90% All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end Builders: Watchtower
101 0.90% Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings Builders: Emission reduction
102 0.80% Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end Builders: Arise Ye Workers
103 0.80% On The Edge Survivor: Finish On The Edge scenario in Survivor Mode Reconquest: On the Edge Survivor
104 0.70% Slave Driver: Make all other settlements distrustful towards you Reconquest: Slave Driver
105 0.60% Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode Endless: Endless Slave Driver