1 |
|
48.80%
|
Banksy: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Banksy |
2 |
|
42.30%
|
Politician: Stay in power after your people threatened to overthrow you |
Society: Politician |
3 |
|
42.20%
|
The Scientific Method, vol. 2: (Note: this is a hidden achievement that has not been released to the public yet) |
Society: The scientific method, vol 2 |
4 |
|
39.10%
|
The Scientific Method, vol. 1: (Note: this is a hidden achievement that has not been released to the public yet) |
Society: The scientific method |
5 |
|
36.30%
|
Please, Sir, I Want Some More: (Note: this is a hidden achievement that has not been released to the public yet) |
Society: Consolation prize |
6 |
|
31.10%
|
Compassionate: In the New Home scenario, accept all groups of refugees |
New Home: Compassionate |
7 |
|
23.30%
|
Notting Hollow: Have over 600 population living in Houses only |
Endless: Notting Hollow |
8 |
|
20.10%
|
City of Man: Have more than 650 people in the city at the same time |
Economy: City of man |
9 |
|
19.70%
|
A Tomb for Memories: Build the Archives |
Endless: A Tomb for Memories |
10 |
|
19.50%
|
Advanced Designs: Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time |
Economy: Advanced designs |
11 |
|
19.30%
|
Search and Rescue: Rescue all of your people coming to the City |
Refugee: Search and rescue |
12 |
|
18.60%
|
Hyperefficient: Have a workplace with efficiency greater than ... [200%] |
Economy: Hyperefficient |
13 |
|
18.20%
|
Refugee: Finish the Refugees scenario |
Refugee: Refugee |
14 |
|
16.00%
|
Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) |
Refugee: Uknown Ship |
15 |
|
12.60%
|
The Union: (Note: this is a hidden achievement that has not been released to the public yet) |
Refugee: The Union |
16 |
|
12.00%
|
This is New London, Over: Contact New London |
Reconquest: This is New London, Over |
17 |
|
11.20%
|
It Was Me All Along: Find generator parts meant for Winterhome and keep them |
Builders: It was me |
18 |
|
10.80%
|
The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork |
New Home: The savior |
19 |
|
10.30%
|
Winterhome: Finish the Fall of Winterhome scenario. |
Winterhome: Winterhome |
20 |
|
9.70%
|
Let There Be Light: Build 10 Street Lamps |
Endless: Let There Be Light |
21 |
|
9.60%
|
Builder: Build the Generator in The Last Autumn scenario |
Builders: Builder |
22 |
|
9.20%
|
First Steps: Build a safe route |
Reconquest: First Steps |
23 |
|
8.40%
|
Rise of the Machines: Have 20 working automatons |
Endless: Rise of the Machines |
24 |
|
8.10%
|
Bald Mountain: Cut down all the trees in Outpost 11 |
Reconquest: Bald Mountain |
25 |
|
8.10%
|
There was no Waldo: Explore all Frostland sites between the storms |
Endless: There was no Waldo |
26 |
|
7.90%
|
Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces |
Economy: Autonomous city |
27 |
|
7.70%
|
Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) |
Endless: Hi Marek |
28 |
|
7.20%
|
Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations |
Endless: Backup Plan |
29 |
|
7.10%
|
We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: We are In This Together |
30 |
|
6.80%
|
I Feel Lucky: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: I Feel Lucky |
31 |
|
6.10%
|
Green Thumb: Complete all improvements in Hot Springs |
Reconquest: The Gardener |
32 |
|
5.90%
|
Defender of the Oppressed: Complete all improvements in Shipwreck Camp |
Reconquest: The Defender of the Oppressed |
33 |
|
5.90%
|
Full House: Have over 700 population |
Endless: Full House |
34 |
|
5.60%
|
Master Archivist: Fill the Archives |
Endless: Master Archivist |
35 |
|
5.40%
|
Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings |
Economy: Unqualified labor |
36 |
|
5.40%
|
Worse than London: Finish a playthrough without building a single House or Bunkhouse |
Economy: Worse than London |
37 |
|
5.40%
|
Hyde Park Corner: Have a Town Square of each size |
Endless: Hyde Park Corner |
38 |
|
5.30%
|
Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Negotiator |
39 |
|
5.10%
|
All children on board: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: All children on board |
40 |
|
5.10%
|
Central Heating: Finish a scenario without building a single Steam Hub |
Economy: Central heating |
41 |
|
5.10%
|
Perfectionist: Build a Generator with all upgrades and no construction faults |
Builders: Perfectionist |
42 |
|
5.00%
|
Walk on the Grass: Have a Garden of each size |
Endless: Walk on the Grass |
43 |
|
4.70%
|
Vegetarian: Having a choice, finish a scenario using only Hothouses |
Economy: Vegetarian |
44 |
|
4.70%
|
Messrs Gabriel: Use Telegraph Station 20 or more times |
Builders: Messrs Gabriel |
45 |
|
4.60%
|
All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: All Your Base Are Connect To Us |
46 |
|
4.60%
|
Frostland Explorer: Explore all Frostland sites in On The Edge scenario |
Reconquest: Frostland Explorer |
47 |
|
4.30%
|
Weathering the Storm: Build the Generator with no damage from storms in Endless Mode |
Builders: Weathering the Storm |
48 |
|
3.80%
|
Contractor: Develop all settlements to the highest level |
Reconquest: The Contractor |
49 |
|
3.70%
|
I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment |
Builders: Before Christmass |
50 |
|
3.40%
|
Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty |
Endless: Marathon Medium |
51 |
|
3.40%
|
Better than London: Finish a playthrough without building a single Tent |
Economy: Better than London |
52 |
|
3.40%
|
Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours |
Builders: Ducks in a Row |
53 |
|
3.20%
|
Winter Ready: Build the Generator before the weather changes in Endless Mode |
Builders: Winter Ready |
54 |
|
3.10%
|
Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) |
Winterhome: Full Dreadnought |
55 |
|
3.00%
|
By the Sweat of their Brow: Survive 75 days without having automatons |
Endless: By the Sweat of their Brow |
56 |
|
3.00%
|
No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts |
Builders: No Crunch |
57 |
|
2.90%
|
Iron Man (New Home): Finish the New Home scenario on Hard difficulty |
New Home: Iron mam |
58 |
|
2.90%
|
Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) |
Tech Haven: Sprinter |
59 |
|
2.80%
|
Guardian: Complete all improvements in Children's Mine |
Reconquest: The Babysitter |
60 |
|
2.60%
|
Social Activist: Make all other settlements loyal to you |
Reconquest: Social Activist |
61 |
|
2.60%
|
Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal |
Economy: Charcoaled |
62 |
|
2.60%
|
Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying |
Builders: Bonus Pater Familias |
63 |
|
2.40%
|
Urban Planner: Have 300 people living in the heat zone of a single Steam Hub |
Economy: Urban planner |
64 |
|
2.20%
|
Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: Unforgiven |
65 |
|
2.10%
|
Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty |
Endless: Ultramarathon Medium |
66 |
|
2.00%
|
One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode |
Builders: One More Day Syndrome |
67 |
|
2.00%
|
Iron Man (The Arks): Finish The Arks scenario on Hard difficulty |
Tech Haven: Iron man (Tech Haven) |
68 |
|
1.90%
|
My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: My turn to speak |
69 |
|
1.80%
|
Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps |
Builders: Fisher King |
70 |
|
1.70%
|
New Home Survivor: Finish the New Home scenario in Survivor Mode. |
New Home: Survivor mode |
71 |
|
1.60%
|
The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty |
New Home: The Iron savior |
72 |
|
1.60%
|
Endless Social Activist: Make all other settlements loyal to you in Endless Mode |
Endless: Endless Social Activist |
73 |
|
1.50%
|
Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) |
New Home: Golden path |
74 |
|
1.50%
|
I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement |
Endless: Clever Negotiator |
75 |
|
1.50%
|
Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty |
Refugee: Iron man (Refugees) |
76 |
|
1.40%
|
Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty |
Endless: Marathon Hard |
77 |
|
1.30%
|
The Arks Survivor: Finish The Arks scenario in Survivor Mode. |
Tech Haven: Survivor mode |
78 |
|
1.10%
|
Refugees Survivor: Finish the Refugees scenario in Survivor Mode. |
Refugees: Survivor mode |
79 |
|
1.10%
|
Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty |
Builders: Iron man (The Last Autumn) |
80 |
|
1.10%
|
You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) |
Reconquest: You Had To Do It |
81 |
|
1.10%
|
Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. |
Winterhome: Iron man (Winterhome) |
82 |
|
1.10%
|
Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty |
Endless: Ultramarathon Hard |
83 |
|
1.10%
|
Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty |
Endless: Marathon Extreme |
84 |
|
1.00%
|
A for Effort: Build a Generator with all construction faults in Endless Mode |
Builders: A for Effort |
85 |
|
1.00%
|
Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces |
Builders: Not great, not terrible |
86 |
|
1.00%
|
On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time |
Builders: Waterfront |
87 |
|
0.90%
|
The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. |
Builders: Survivor mode |
88 |
|
0.90%
|
The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. |
Winterhome: Survivor mode |
89 |
|
0.90%
|
Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings |
Builders: Emission reduction |
90 |
|
0.90%
|
Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty |
Endless: Ultramarathon Extreme |
91 |
|
0.90%
|
Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty |
Reconquest: Iron Man (On the Edge) |
92 |
|
0.80%
|
On The Edge Survivor: Finish On The Edge scenario in Survivor Mode |
Reconquest: On the Edge Survivor |
93 |
|
0.80%
|
Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end |
Builders: Arise Ye Workers |
94 |
|
0.80%
|
All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end |
Builders: Watchtower |
95 |
|
0.70%
|
Slave Driver: Make all other settlements distrustful towards you |
Reconquest: Slave Driver |
96 |
|
0.60%
|
Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode |
Endless: Endless Slave Driver |