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Achievements completed: 0 (0.00%)

Achievements: (0 / 36):
# Global Completion % Description API Name
1 20.80% Smiles all Around: Maintain high happiness for 10 years in a town with at least 100 citizens. Smilesallaround
2 19.60% Healthy: Maintain high health for 10 years in a town with at least 100 citizens. Healthy
3 14.60% Builder: Build a town that has at least one of every possible structure. Builder
4 13.50% Settlement: Reach a population of 300 citizens. Settlement
5 12.60% Trader: Use trading posts to trade 50,000 units of goods in a single town. Trader
6 10.80% Foodie: In a single year, produce at least 2000 food each from hunters, gatherers, fisherman, pastures, fields, and orchards. Foodie
7 8.90% Built from Stone: Build a town with 100 stone houses. BuiltfromStone
8 8.80% Jack of all Trades: Build a town of over 200 people that has someone working in every profession for at least 5 years. JackofallTrades
9 7.90% Farmer: Acquire 3 livestock types, 8 crop seed types, and 8 orchard seed types. Farmer
10 7.50% Golden Gate: Build a bridge that is at least 50 units long. GoldenGate
11 7.30% Master Trader: Use trading posts to trade 100,000 units of goods in a single town. MasterTrader
12 6.60% Lumberjack: Produce 50,000 logs within a 100 year period. Lumberjack
13 6.60% Stonework: Produce 10,000 stone within a 100 year period. Stonework
14 6.40% Ready for Anything: Simultaneously store 2000 fuel, 2000 wood, 500 stone, 500 iron, 200 tools, 200 coats, and 30000 food. ReadyforAnything
15 6.20% Immigrants: Allow 200 nomads into a single town. Immigrants
16 6.00% Blacksmith: Equip a population of over 200 adults with steel tools for 4 years. Blacksmith
17 6.00% Highwaymen: Build a town with 2000 stone paved road tiles. Highwaymen
18 5.80% Village: Reach a population of 600 citizens. Village
19 5.50% Stylish: Cloth a population of over 200 with warm coats for 4 years. Stylish
20 5.30% Food Variety: Grow and harvest 8 different plants and 8 different orchard tree types in a single year. PlantVariety
21 4.70% Educated: Have a fully educated population with 200 adults for 4 years. Educated
22 4.40% Livestock: Build a town that contains 60 cattle, 75 sheep, and 180 chickens. Livestock
23 4.40% Established: Build a town that has a population of 300 after 100 years. Established
24 4.20% Miner: Maintain 2 mines with 30 workers each for 3 years. Miner
25 3.60% Smelter: Produce 10,000 iron within a 100 year period. Smelter
26 3.60% Exports: Stock the trading post with at least 500 ale, 300 steel tools, and 200 warm coats. Exports
27 3.20% Town: Reach a population of 900 citizens. Town
28 2.70% Tombstone: Fill graveyards with at least 400 graves. Tombstone
29 2.60% Mason: Maintain 2 quarries with 30 workers each for 3 years. Mason
30 2.50% Master Builder: Build a town with 3 churches, 5 boarding houses, 4 markets, 5 hospitals, 2 trading posts, 6 taverns, and a town hall. MasterBuilder
31 2.30% Firefighter: Build 20 wells in a single town. Firefighter
32 2.30% Mountain Men: Using a harsh climate and a small mountainous map, maintain a population of 50 people for 20 years. MountainMen
33 2.00% Isolationist: Reach 300 citizens without building a trading post. Isolationist
34 1.80% Uneducated: Reach a population of 300 citizens without building schools. Uneducated
35 1.60% One with Nature: Reach 400 citizens without building crops fields, orchards, or pastures. OnewithNature
36 1.30% Tenure: Build a town that has a population of 500 after 200 years. Tenure