1 |
|
20.80%
|
Smiles all Around: Maintain high happiness for 10 years in a town with at least 100 citizens. |
Smilesallaround |
2 |
|
19.60%
|
Healthy: Maintain high health for 10 years in a town with at least 100 citizens. |
Healthy |
3 |
|
14.60%
|
Builder: Build a town that has at least one of every possible structure. |
Builder |
4 |
|
13.50%
|
Settlement: Reach a population of 300 citizens. |
Settlement |
5 |
|
12.60%
|
Trader: Use trading posts to trade 50,000 units of goods in a single town. |
Trader |
6 |
|
10.80%
|
Foodie: In a single year, produce at least 2000 food each from hunters, gatherers, fisherman, pastures, fields, and orchards. |
Foodie |
7 |
|
8.90%
|
Built from Stone: Build a town with 100 stone houses. |
BuiltfromStone |
8 |
|
8.80%
|
Jack of all Trades: Build a town of over 200 people that has someone working in every profession for at least 5 years. |
JackofallTrades |
9 |
|
7.90%
|
Farmer: Acquire 3 livestock types, 8 crop seed types, and 8 orchard seed types. |
Farmer |
10 |
|
7.50%
|
Golden Gate: Build a bridge that is at least 50 units long. |
GoldenGate |
11 |
|
7.30%
|
Master Trader: Use trading posts to trade 100,000 units of goods in a single town. |
MasterTrader |
12 |
|
6.60%
|
Lumberjack: Produce 50,000 logs within a 100 year period. |
Lumberjack |
13 |
|
6.60%
|
Stonework: Produce 10,000 stone within a 100 year period. |
Stonework |
14 |
|
6.40%
|
Ready for Anything: Simultaneously store 2000 fuel, 2000 wood, 500 stone, 500 iron, 200 tools, 200 coats, and 30000 food. |
ReadyforAnything |
15 |
|
6.20%
|
Immigrants: Allow 200 nomads into a single town. |
Immigrants |
16 |
|
6.00%
|
Blacksmith: Equip a population of over 200 adults with steel tools for 4 years. |
Blacksmith |
17 |
|
6.00%
|
Highwaymen: Build a town with 2000 stone paved road tiles. |
Highwaymen |
18 |
|
5.80%
|
Village: Reach a population of 600 citizens. |
Village |
19 |
|
5.50%
|
Stylish: Cloth a population of over 200 with warm coats for 4 years. |
Stylish |
20 |
|
5.30%
|
Food Variety: Grow and harvest 8 different plants and 8 different orchard tree types in a single year. |
PlantVariety |
21 |
|
4.70%
|
Educated: Have a fully educated population with 200 adults for 4 years. |
Educated |
22 |
|
4.40%
|
Livestock: Build a town that contains 60 cattle, 75 sheep, and 180 chickens. |
Livestock |
23 |
|
4.40%
|
Established: Build a town that has a population of 300 after 100 years. |
Established |
24 |
|
4.20%
|
Miner: Maintain 2 mines with 30 workers each for 3 years. |
Miner |
25 |
|
3.60%
|
Smelter: Produce 10,000 iron within a 100 year period. |
Smelter |
26 |
|
3.60%
|
Exports: Stock the trading post with at least 500 ale, 300 steel tools, and 200 warm coats. |
Exports |
27 |
|
3.20%
|
Town: Reach a population of 900 citizens. |
Town |
28 |
|
2.70%
|
Tombstone: Fill graveyards with at least 400 graves. |
Tombstone |
29 |
|
2.60%
|
Mason: Maintain 2 quarries with 30 workers each for 3 years. |
Mason |
30 |
|
2.50%
|
Master Builder: Build a town with 3 churches, 5 boarding houses, 4 markets, 5 hospitals, 2 trading posts, 6 taverns, and a town hall. |
MasterBuilder |
31 |
|
2.30%
|
Firefighter: Build 20 wells in a single town. |
Firefighter |
32 |
|
2.30%
|
Mountain Men: Using a harsh climate and a small mountainous map, maintain a population of 50 people for 20 years. |
MountainMen |
33 |
|
2.00%
|
Isolationist: Reach 300 citizens without building a trading post. |
Isolationist |
34 |
|
1.80%
|
Uneducated: Reach a population of 300 citizens without building schools. |
Uneducated |
35 |
|
1.60%
|
One with Nature: Reach 400 citizens without building crops fields, orchards, or pastures. |
OnewithNature |
36 |
|
1.30%
|
Tenure: Build a town that has a population of 500 after 200 years. |
Tenure |