1 |
|
65.50%
|
Writing: Have humans complete a School Project. |
Writing |
2 |
|
57.40%
|
A New Threat: Finish the third Era. |
Tutorial_3 |
3 |
|
39.50%
|
Swamp Tribe: Finish an Era with a Swamp Village which has 100 Village Prosperity. |
Swamp_Tribe |
4 |
|
38.30%
|
Forest Tribe: Finish an Era with a Forest Village which has 100 Village Prosperity. |
Forest_Tribe |
5 |
|
38.10%
|
Genesis Era: Finish an Era with 250 Prosperity. |
Genesis_Era |
6 |
|
37.60%
|
Metal Casting: Have humans complete a Metal Casting Project. |
Metal_Casting |
7 |
|
35.60%
|
Commerce: Have humans complete a Trader Project. |
Commerce |
8 |
|
35.60%
|
Traditional Medicine: Have humans complete a Druid Project. |
Traditional_Medicine |
9 |
|
33.10%
|
Desert Tribe: Finish an Era with a Desert Village which has 100 Village Prosperity. |
Desert_Tribe |
10 |
|
32.20%
|
Specialization: Finish an Era with a completed upgraded Project. |
Specialization |
11 |
|
27.20%
|
Classical Era: Finish an Era with 450 Prosperity. |
Classical_Era |
12 |
|
21.10%
|
Calendar: Have humans complete a Plantation Project. |
Calendar |
13 |
|
20.20%
|
Feudalism: Have humans complete a Mill Project. |
Feudalism |
14 |
|
20.00%
|
Agriculture: Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
Agriculture |
15 |
|
19.50%
|
Level 2: Achieved level 2. |
Level_up_2 |
16 |
|
19.00%
|
Education: Have humans complete a University Project. |
Education |
17 |
|
18.60%
|
Civilized: Finish an Era with a Village which has 250 Prosperity. |
Civilized |
18 |
|
18.10%
|
Physics: Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
Physics |
19 |
|
17.70%
|
Post-Classical Era: Finish an Era of 30 minutes with 600 Prosperity. |
PostClassical_Era |
20 |
|
17.20%
|
Chosen People: Finish an Era with only one Village which has 175 Prosperity. |
Chosen_People |
21 |
|
16.90%
|
Alchemy: Have humans complete an Alchemist Project. |
Alchemy |
22 |
|
16.60%
|
Trade Route: Have humans complete a Market Project. |
Trade_Route |
23 |
|
16.20%
|
Aristocracy: Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
Aristocracy |
24 |
|
16.10%
|
Theology: Have humans complete a Temple Project. |
Theology |
25 |
|
16.00%
|
Vitality: Finish an Era with a village which has at least 50 of each Resource. |
Vitality |
26 |
|
15.70%
|
Currency: Have humans complete a Customs House Project. |
Currency |
27 |
|
15.30%
|
Geology: Have humans complete a Geologist Project. |
Geology |
28 |
|
15.20%
|
Sailing: Complete a Fishing Docks Project. |
Sailing |
29 |
|
15.20%
|
Fishing Village: Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
Fishing_Village |
30 |
|
14.20%
|
Construction: Have humans complete a Workshop Project. |
Construction |
31 |
|
13.70%
|
Specialized Economy: Finish an Era with 3 completed upgraded Projects. |
Specialized_Economy |
32 |
|
12.60%
|
Theocracy: Have humans complete a Sacrifice Altar Project. |
Theocracy |
33 |
|
12.20%
|
Developing Era: Finish an Era with 800 Prosperity. |
Developing_Era |
34 |
|
11.70%
|
Questionable Ethics: Have humans complete a Mad Scientist Project. |
Questionable_Ethics |
35 |
|
11.50%
|
Forest Town: Finish an Era with a Forest Village which has 300 Village Prosperity. |
Forest_Town |
36 |
|
10.90%
|
Vibrant Era: Finish an Era with 1000 Prosperity. |
Vibrant_Era |
37 |
|
10.80%
|
Desert Town: Finish an Era with a Desert Village which has 300 Village Prosperity. |
Desert_Town |
38 |
|
10.70%
|
Fiscal-Military State: Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
FiscalMilitary_State |
39 |
|
10.70%
|
Shipwrighting: Have humans complete a Harbor Project. |
Shipwrighting |
40 |
|
10.70%
|
Swamp Town: Finish an Era with a Swamp Village which has 300 Village Prosperity. |
Swamp_Town |
41 |
|
9.30%
|
Booming Era: Finish an Era with 1200 Prosperity. |
Booming_Era |
42 |
|
9.30%
|
Great Development: Finish an Era with a Completed Great Project. |
Great_Development |
43 |
|
8.60%
|
Level 3: Achieved Level 3. |
Level_up_3 |
44 |
|
7.50%
|
Forest City: Finish an Era with a Forest Village which has 500 Village Prosperity. |
Forest_City |
45 |
|
7.00%
|
Swamp City: Finish an Era with a Swamp Village which has 500 Village Prosperity. |
Swamp_City |
46 |
|
6.80%
|
Desert City: Finish an Era with a Desert Village which has 500 Village Prosperity. |
Desert_City |
47 |
|
6.80%
|
Fantastic Era: Finish an Era with 1600 Prosperity. |
Fantastic_Era |
48 |
|
6.50%
|
Capital: Finish an Era with a Village which has 650 Village Prosperity. |
Capital |
49 |
|
6.50%
|
Colonization: Have humans complete a Hamlet Project. |
Colonization |
50 |
|
6.30%
|
Venture Capital: Have humans complete a Bank Project. |
Venture_Capital |
51 |
|
6.10%
|
Astronomy: Have humans complete an Observatory Project. |
Astronomy |
52 |
|
6.00%
|
Legendary Warriors: Finish an Era with a Village which has at least 6 War Markers. |
Legendary_Warriors |
53 |
|
5.80%
|
Fascism: Have humans complete a Barracks Project. |
Fascism |
54 |
|
5.60%
|
Entertainment: Have humans complete a Circus Project. |
Entertainment |
55 |
|
5.60%
|
Modern Medicine: Have humans complete an Apothecary Project. |
Modern_Medicine |
56 |
|
5.40%
|
Golden Era: Finish an Era with 2000 Prosperity. |
Golden_Era |
57 |
|
5.00%
|
Great Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
Great_Vitality |
58 |
|
4.90%
|
Alloys: Have humans complete a Blast Furnace Project. |
Alloys |
59 |
|
4.90%
|
Survivor: Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
Survivor |
60 |
|
4.60%
|
Hunter Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
Hunter_Community |
61 |
|
4.60%
|
Harbor Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
Harbor_Town |
62 |
|
4.50%
|
Abundant World: Finish an Era with at least 1000 Food being used by Villages. |
Abundant_World |
63 |
|
4.50%
|
Fresh Mountain Air: Have humans complete a Mountain Lodge Project. |
Fresh_Mountain_Air |
64 |
|
4.50%
|
Farming Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
Farming_Community |
65 |
|
4.50%
|
Mining Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
Mining_Community |
66 |
|
4.50%
|
Overpopulation: Finish an Era with a Village which has 1000 Prosperity. |
Overpopulation |
67 |
|
4.10%
|
World Economy: Finish an Era with at least 3 Completed Great Projects. |
World_Economy |
68 |
|
4.00%
|
Mountain Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
Mountain_Town |
69 |
|
3.90%
|
Rich World: Finish an Era with at least 1000 Wealth being used by Villages. |
Rich_World |
70 |
|
3.90%
|
Violent Victory: Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
Violent_Victory |
71 |
|
3.70%
|
Divided Planet: Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
Divided_Planet |
72 |
|
3.20%
|
Advanced World: Finish an Era with at least 1000 Tech being Used by Villages. |
Advanced_World |
73 |
|
3.10%
|
Famous Victor: Have humans complete a Historic Point Project. |
Famous_Victory |
74 |
|
3.00%
|
Navigation: Have humans complete a Lighthouse Project. |
Navigation |
75 |
|
3.00%
|
Après-Ski: Have humans complete a Tavern Project. |
ApresSki |
76 |
|
2.90%
|
Great Era: Finish an Era with 3500 Prosperity. |
Great_Era |
77 |
|
2.80%
|
Superior Development: Finish the Third Era with at least 1 Upgraded Great Project. |
Superior_Development |
78 |
|
2.80%
|
Fantastic View: Have humans complete a Nature Park Project. |
Fantastic_View |
79 |
|
2.60%
|
Paradise Island: Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
Paradise_Island |
80 |
|
2.40%
|
Superior Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
Superior_Vitality |
81 |
|
2.30%
|
Canyon City: Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
Canyon_City |
82 |
|
2.30%
|
Prince of Orange: Finish an Era with a Village with 1000 Food in Use. |
Prince_of_Orange |
83 |
|
2.20%
|
Overgrowth: Finish an Era with 2000 Food in Use from Villages. |
Overgrowth |
84 |
|
2.10%
|
Nuclear Energy: Finish an Era with a Village with 1000 Tech in Use. |
Nuclear_Energy |
85 |
|
2.00%
|
Treasury: Finish an Era with a Village with 1000 Wealth in Use. |
Treasury |
86 |
|
2.00%
|
Grand Era: Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
Grand_Era |
87 |
|
1.90%
|
Modern Agriculture: Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
Modern_Agriculture |
88 |
|
1.90%
|
Peaceful: Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
Peaceful |
89 |
|
1.80%
|
Scientific Method: Have humans complete a Laboratory Project. |
Scientific_Method |
90 |
|
1.80%
|
First World: Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
First_World |
91 |
|
1.80%
|
Modern Banking: Finish an Era with 1000 Wealth in Use from Villages. |
Modern_Banking |
92 |
|
1.70%
|
Industrial Revolution: Finish an Era with a total of 2000 Tech in Use. |
Industrial_Revolution |
93 |
|
1.70%
|
Noble: Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
Noble |
94 |
|
1.60%
|
Utopia: Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
Utopia |
95 |
|
1.50%
|
Royalty: Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
Royalty |
96 |
|
1.50%
|
Modern Physics: Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
Modern_Physics |
97 |
|
1.50%
|
Market Revolution: Have humans complete a Multinational Project. |
Market_Revolution |
98 |
|
1.50%
|
Ancient Civilization: Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
Ancient_Civilization |
99 |
|
1.50%
|
Diverse Town: Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
Diverse_Town |
100 |
|
1.40%
|
Lords of the Sea: Have humans complete an Island Town Project. |
Lords_Of_The_Sea |
101 |
|
1.40%
|
1-Hour Challenge: Bronze: Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
One_H_Bronze |
102 |
|
1.40%
|
For the Gods: Have humans complete a Monument Project. |
For_The_Gods |
103 |
|
1.40%
|
Universal Healthcare: Have humans complete a Hospital Project. |
Universal_Healthcare |
104 |
|
1.40%
|
Mass Production: Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
Mass_Production |
105 |
|
1.30%
|
Pinnacle of Culture: Have humans complete an Opera Project. |
Pinnacle_Of_Culture |
106 |
|
1.30%
|
Machinery: Have humans complete a Factory Project. |
Machinery |
107 |
|
1.30%
|
Long Live the King!: Have humans complete a Castle Project. |
Long_Live_The_King |
108 |
|
1.20%
|
Forest Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
Forest_Challenge_Bronze |
109 |
|
1.10%
|
1-Hour Challenge: Silver: Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
One_H_Silver |
110 |
|
1.10%
|
Desert Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
Desert_Challenge_Bronze |
111 |
|
1.00%
|
1-Hour Challenge: Gold: Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
One_H_Gold |
112 |
|
1.00%
|
Forest Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
Forest_Challenge_Silver |
113 |
|
1.00%
|
Desert Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
Desert_Challenge_Silver |
114 |
|
1.00%
|
Swamp Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
Swamp_Challenge_Bronze |
115 |
|
0.90%
|
Genesis Titan: Complete all orginal developments and projects. |
Genesis_Titan |
116 |
|
0.90%
|
Swamp Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
Swamp_Challenge_Silver |
117 |
|
0.90%
|
Forest Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
Forest_Challenge_Gold |
118 |
|
0.90%
|
Desert Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
Desert_Challenge_Gold |
119 |
|
0.90%
|
Swamp Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
Swamp_Challenge_Gold |