basi100's statistics for Frostpunk 2


basi100's Game List  >  Frostpunk 2


Achievements completed: 19 (26.76%)

Achievements: (19 / 71):
# Global Completion % Description API Name
1 38.80% Bring it on!: (Note: this is a hidden achievement that has not been released to the public yet) Storm
2 36.50% Don't starve: (Note: this is a hidden achievement that has not been released to the public yet) DontStarve
3 28.70% The Ambitions of New London: Complete the Story on any difficulty NLStory
4 27.40% Mixed Signals: Have rallies and protests in the City at the same time Mixed
5 21.80% Bonfire: Don't let Civil War spread over 5 or more districts Bonfire
6 20.70% Quiet Backwater: (Note: this is a hidden achievement that has not been released to the public yet) Colonist
7 17.90% Power Overwhelming 2.0: (Note: this is a hidden achievement that has not been released to the public yet) Power20
8 11.80% Primus inter pares: Never be in danger of losing your position due to low Trust or high Tension Confident
9 11.10% Another day in paradise: Complete a playthrough in Utopia Builder mode AnotherDay
10 10.00% Peacemaker: (Note: this is a hidden achievement that has not been released to the public yet) Peacemaker
11 9.90% Anger management: (Note: this is a hidden achievement that has not been released to the public yet) Anger
12 9.80% Visionary: Research 60 different ideas under 600 weeks Change
13 9.00% Revered Leader: Have "Devoted" relations with all communities and factions Revered
14 8.70% Idle Hands are the Devil's Playthings: Have at least 90% of the population be active workers in your city Merit
15 6.80% To each according to his needs: Have at least 20k heatstamps and over 200k Goods stockpile Equality
16 6.70% Megalopolis: Reach over 60,000 population in your main city Megalopolis
17 5.40% Moving out: (Note: this is a hidden achievement that has not been released to the public yet) MovingOut
18 4.50% Sneak a Peek: (Note: this is a hidden achievement that has not been released to the public yet) SneakPeek
19 4.10% We Are Not The Same: Meet all factions in Utopia Builder mode AllFactions
20 3.90% The Temptations of New London: Complete the Story on at least Steward difficulty NLChallenge
21 3.90% Raiders of the Lost Cores: Complete the ‘Depleted Cores’ Tale Depleted
22 2.70% Likeable: Never have relations worse than Sceptical with any community or faction. Likeable
23 2.70% Guiding Light: Complete the ‘Beacon of Hope’ Tale Beacon
24 2.40% A Small Step...: Unlock a Utopia Tree Node SmallStep
25 2.40% Firm, But Civil: No deaths caused by Civil War during the whole game FirmButCivil
26 2.30% Coredigger: (Note: this is a hidden achievement that has not been released to the public yet) Coredigger
27 2.10% The Demons of New London: Complete the Story on Captain difficulty NLLegacy
28 2.00% … and fill the earth: Reach over 50,000 population outside of your main city Expanse
29 2.00% Apocalypse Nah: Complete the ‘Apocalyptic Whiteout’ Tale Apocalyptic
30 1.80% Not on my watch: Complete a playthrough without any avoidable deaths NoDeaths
31 1.70% Plumber: (Note: this is a hidden achievement that has not been released to the public yet) Plumber
32 1.50% Ambitious: Complete all Ambitions in Utopia Builder mode Ambitious
33 1.50% I love democracy: Have no votes against Captain's Authority policy Democracy
34 1.00% Isolationist: Complete a playthrough without gathering any resources from the frostland or colonies Isolate
35 1.00% Consistency: Never research a building or pass a law of the opposite affinity to the one you already have Consistency
36 1.00% Checks and balances: Complete the Story without passing any Rule laws on at least Captain difficulty Democrat
37 0.60% Gotta Go Fast: Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty DepletedExtra
38 0.60% Born Ready: Complete three Tales in a single playthrough on at least Steward difficulty ThreeAtOnce
39 0.50% Seen Worse: Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty ApocalypticExtra
40 0.50% Optimist: Complete the 'Doomsayers' Tale Optimist
41 0.30% Healer: Complete the 'Plague' Tale Healer
42 0.30% Prove Them Wrong: Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. Wrong
43 0.30% No One Left Behind: Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty BeaconExtra
44 0.10% Trickle-Down Economics: Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) TrickleDownEconomics
45 0.00% Miracle Worker: Complete the 'Plague' Tale without suffering any death from the plague MiracleWorker
46 0.00% Protean Shake: Have a Workforce 4x your Population size without any Automaton Factory (Proteans' Utopia) ProteanShake
47 0.00% Apex Predator: Survive until week 500 without building a single Extraction District (Icebloods' Utopia) ApexPredator
48 0.00% π not?: Generate exactly 314 Compute (Technocrats' Utopia) Pinot
49 0.00% Art in Ruins: Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) Artinruins
50 0.00% I Remember: Display 130 Mementos (Overseers' Utopia) IRemember
51 0.00% Got Milk?: Survive until week 500 without building a single Food District (Menders' Utopia) ReindeerArePeople
52 0.00% Fully Deployed: Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) FullyDeployed