1 |
|
65.10%
|
Winter is coming: Survive the first winter. |
winter_is_coming |
2 |
|
58.20%
|
Port Royale: Build the Docks. |
port_royale |
3 |
|
58.20%
|
Lumberjack: Cut down 250 trees. |
lumberjack |
4 |
|
56.00%
|
Economist I: Accumulate 1.000 coins. |
economist_1 |
5 |
|
54.80%
|
Level Up I: Upgrade the Town house to the Gathering Hall. |
level_up_1 |
6 |
|
53.20%
|
Decree: Enact a decree. |
decree |
7 |
|
50.50%
|
Foothold: Grow your town to 50 Citizens. |
foothold |
8 |
|
44.20%
|
Muddy work: Build a Clay pit. |
muddy_work |
9 |
|
41.50%
|
Hoarder: Build a Warehouse. |
hoarder |
10 |
|
37.80%
|
Newcomer: Settle 50 immigrants in your town. |
newcomer |
11 |
|
36.80%
|
Farmer: Have at least 5 Fields built in your town. |
farmer |
12 |
|
36.50%
|
Reseller: Sell 10.000 coins worth of goods. |
reseller |
13 |
|
36.30%
|
Level Up II: Upgrade the Gathering Hall to the Townhall. |
level_up_2 |
14 |
|
35.90%
|
Village: Grow your town to 125 Citizens. |
village |
15 |
|
33.20%
|
Economist II: Accumulate 10.000 coins. |
economist_2 |
16 |
|
29.70%
|
Trader: Sell 50.000 coins worth of goods. |
trader |
17 |
|
27.90%
|
Professor: Build a School. |
professor |
18 |
|
27.40%
|
Friar: Build a Church. |
friar |
19 |
|
26.80%
|
Economist III: Accumulate 25.000 coins. |
economist_3 |
20 |
|
26.50%
|
Level Up III: Upgrade the Townhall to the Council Hall. |
level_up_3 |
21 |
|
23.50%
|
Lock 'em up: Build a Guardhouse. |
lock_em_up |
22 |
|
23.50%
|
Rebellion: Your town has overcome its first open rebellion against your rule. |
rebellion |
23 |
|
23.40%
|
A place to live: Have at least 75 Houses of any kind built in your town. |
a_place_to_live |
24 |
|
22.10%
|
Hammer time: Produce 8.000 Tools. |
hammer_time |
25 |
|
21.90%
|
Economist IV: Accumulate 50.000 coins. |
economist_4 |
26 |
|
21.00%
|
No soup for you!: Cummulatively 25 citizens have died due to malnutrition. |
no_soup_for_you |
27 |
|
20.40%
|
Eviction notice: Demolish 25 buildings. |
eviction_notice |
28 |
|
20.10%
|
Mayor: Have at least 50 Peasants and 50 Laborers in your town. |
mayor |
29 |
|
20.00%
|
Abundant: Reach your stockpile maximum when the limit is at least 50.000. |
abundant |
30 |
|
18.80%
|
Mogul: Sell 150.000 coins worth of goods. |
mogul |
31 |
|
17.60%
|
On a roll: Have all 4 social classes with an average happiness over 95%. |
on_a_roll |
32 |
|
17.00%
|
Economist V: Accumulate 100.000 coins. |
economist_5 |
33 |
|
17.00%
|
Snip snip: Produce 15000 Clothes. |
snip_snip |
34 |
|
16.90%
|
Town: Grow your town to 500 Citizens. |
town |
35 |
|
16.50%
|
Stonehenge: Mine 20.000 Stone. |
stonehenge |
36 |
|
15.40%
|
Level Up IV: Upgrade the Council Hall to the Royal Hall. |
level_up_4 |
37 |
|
15.10%
|
Potions please: Build a Healer's house. |
potions_please |
38 |
|
15.10%
|
Well being: Have at leaast 10 Wells or Stone wells built in your town. |
well_being |
39 |
|
14.00%
|
People's fan: Build the Laborer's Guildhouse. |
peoples_fan |
40 |
|
13.90%
|
A guildie: Build the Peasant's Guildhouse. |
a_guildie |
41 |
|
13.50%
|
Middle class: Build the Merchant's Guildhouse. |
middle_class |
42 |
|
13.10%
|
To protect and serve: Have at least 5 Guardhouses built in your town. |
to_protect_and_serve |
43 |
|
12.70%
|
Marketing: Have at least 3 Markets built in your town. |
marketing |
44 |
|
12.60%
|
Sub zero: Survive 25 years in cold or temperate climate. |
sub_zero |
45 |
|
11.80%
|
Busy bee: Produce 15.000 Honey. |
busy_bee |
46 |
|
10.70%
|
El Patron: Build the Patron's Mansion. |
el_patron |
47 |
|
9.90%
|
Nail 'em down: Produce 20.000 pieces of Furniture. |
nail_em_down |
48 |
|
9.80%
|
Fresh air: Produce 25.000 Flour. |
fresh_air |
49 |
|
9.70%
|
Look at them apples: Have at least 10 Orchards built in your town. |
look_at_them_apples |
50 |
|
9.20%
|
High society: Build the Gentry Guildhouse. |
high_society |
51 |
|
9.00%
|
Donuts: Produce 10.000 Bread. |
donuts |
52 |
|
8.90%
|
Afraid of the dark: Produce 30.000 Candles. |
afraid_of_the_dark |
53 |
|
8.30%
|
Brainiac: Complete the entire research tree. |
brainiac |
54 |
|
8.00%
|
Knowledge is the key: Have at least 5 Schools built in your town. |
knowledge_is_the_key |
55 |
|
7.50%
|
Firefighter: Your town has overcome 5 firestorms. |
firefighter |
56 |
|
6.70%
|
City: Grow your town to 1000 Citizens. |
city |
57 |
|
6.60%
|
Cheers!: Have at least 5 Distilleries built in your town. |
cheers |
58 |
|
6.50%
|
Call me Brick: Produce 35.000 Bricks. |
call_me_brick |
59 |
|
6.20%
|
Good lookin': Have at least 25 beautifications built in your town. |
good_lookin |
60 |
|
6.10%
|
Fish and chips: Have at least 5 Fisherman's huts built in your town. |
fish_and_chips |
61 |
|
5.60%
|
Heat wave: Survive 25 years in tropical or dry climate. |
heat_wave |
62 |
|
5.60%
|
Cowboy: Have at least 10 Ranches built in your town. |
cowboy |
63 |
|
5.20%
|
Not a place for me: Make 100 citizens leave your town. |
not_a_place_for_me |
64 |
|
5.10%
|
Pious: Have at least 5 Churches or Cathedrals built in your town. |
pious |
65 |
|
4.90%
|
Coal essence: Have at least 7 Coal Mines built in your town. |
coal_essence |
66 |
|
4.40%
|
Wild hunt: Have at least 5 Hunting lodges built in your town. |
wild_hunt |
67 |
|
4.40%
|
Millionaire: Accumulate 1.000.000 coins. |
millionaire |
68 |
|
3.80%
|
Cutting edge: Have at least 7 Sawmills built in your town. |
cutting_edge |
69 |
|
3.30%
|
Party time: Have at least 5 Inns built in your town. |
party_time |
70 |
|
2.90%
|
Exclusive garments: Produce 20.000 Fine Garments. |
exclusive_garments |
71 |
|
2.80%
|
Trinkets: Produce 12.000 pieces of Jewelry. |
trinkets |
72 |
|
2.20%
|
Cold-hearted: Cummularively 50 citizens have died due to hypothermia. |
cold_hearted |
73 |
|
2.10%
|
Governor: Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town. |
governor |
74 |
|
2.10%
|
You got bowls: Have at least 5 Pottery Workshops built in your town. |
you_got_bowls |
75 |
|
2.00%
|
Cultured: Have at least 50 statues built in your town. |
cultured |
76 |
|
1.90%
|
Gold fever: Mine 35.000 Gold. |
gold_fever |
77 |
|
1.80%
|
Weeds: Have at least 10 Herbalist's huts built in your town. |
weeds |
78 |
|
1.30%
|
The Chosen one: Have at least 50 members of each social class in your town. |
the_chosen_one |
79 |
|
1.30%
|
Crime wave: Overcome 10 riots. |
crime_wave |
80 |
|
1.10%
|
Plagued: Cummulatively 75 citizens have died due to illness. |
plagued |